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セイリッシュ諸語 Salishan languages【sal】 Bella Coola —ベーラ・コーラ諸語〔ベラ・クーラ諸語〕 Bella Coola【blc】—ベーラ・コーラ語 Central Salish —中央セイリッシュ諸語〔中央サリシュ諸語〕 Halkomelem —ハルコメレム語 Halkomelem【hur】—ハルコメレム語 Nooksack —ヌクサック語 Nooksack †【nok】—ヌクサック語 † Northern《Central Salish》— Comox【coo】—コーモックス語 Pentlatch †【ptw】—ペントラッチ語 † Sechelt【sec】—セチェルト語 Squamish —スクワミッシュ語〔スクォミッシ語〕 Squamish【squ】—スクワミッシュ語 Straits —ストレイツ諸語 Clallam【clm】—クララム語 Salish, Straits【str】—ストレイツ・セイリッシュ語 Twana —トワナ諸語〔トァナ諸語〕 Lushootseed【lut】—ルスフットシード語 Skagit【ska】—スカジット語 Salish, Southern Puget Sound【slh】—南部ピュジェット湾セイリッシュ語 Snohomish【sno】—スノホミッシュ語 Twana †【twa】—トワナ語 † Interior Salish —内陸セイリッシュ諸語〔内陸サリシュ諸語〕 Northern Interior Salish —北部内陸セイリッシュ諸語 Lillooet【lil】—リルエット語 Shuswap【shs】—シュスワップ語 Thompson【thp】—トンプソン語 Southern Interior Salish —南部内陸セイリッシュ諸語 Columbia-Wenatchi【col】—コロンビア=ウェナチ語 Coeur d Alene【crd】—クーダレン語 Kalispel-Pend D oreille【fla】—カリスペル=ペンド・オリール語 Okanagan【oka】—オカナガン語 Spokane【spo】—スポケーン語 Tillamook —ティラムーク語 Tillamook †【til】—ティラムーク語 † Tsamosan — Inland —内陸部諸語 Chehalis, Lower †【cea】—下チェハリス語 † Chehalis, Upper †【cjh】—上チェハリス語 † Cowlitz †【cow】—コーリッツ語 † Maritime —沿海部諸語 Quinault †【qun】—キノールト語 † 言語名別称 alternate names サリシュ諸語
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XM666 Bladesaw [部分編集] blankimgプラグインエラー:画像URLまたは画像ファイル名を指定してください。 Category Base Item Class Hunter Type Close range weapons Item Level 16 Require Level Damage Type Physical Direct 129-145/sec Rate of fire Stream Interrupt Strength 9 Critical Chance 0% Critical Damage 0% Range 2m Equip Cost 10 Accu, 21 Str Modification Battery(1) Inherent Attributes - - ※上記に画像がないときはアイテム名.jpgでアップロードしてください。 [部分編集] XM666 BladesawベースのUnique Item Cosgrove s Carnage Shortcutter 関連ページ Close range weapons Unique Hunter Weapons
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登録日:2017/09/27 (水曜日) 05 17 30 更新日:2024/05/03 Fri 15 22 28NEW! 所要時間:約12分で読めます ▽タグ一覧 GUN BLAZE WEST イリノイ イリノイ州 和月伸宏 少年漫画 打ち切り 漫画 熱血 甲冑男爵 西部劇 週刊少年ジャンプ 集英社 Wating for you at the place we dream of. Viu Bannse 『GUN BLAZE WEST』とは、週刊少年ジャンプに2001年に連載された西部劇を題材とした作品である。 作者は前作『るろうに剣心』を大ヒットさせた和月伸宏氏。 全28話。単行本は3冊。後に文庫本が2冊刊行されている。 前作のるろうに剣心を大ヒットさせた和月氏であるが、終盤の「人誅編」は少年漫画としては暗く陰鬱な展開が多かった。 そして人誅編が終わった後に、人誅編とは打って変わりドンパチのアクション要素が激しい「北海道編」の提案を受けるが、 和月氏は「るろうに剣心のテーマは既に完結した」としてそれを却下。 そこでその北海道編の代わりとして、作者の"より少年漫画らしい作品"という意味を込めて描かれたのが、西部劇であるこの『GUN BLAZE WEST』である。 結局その後「北海道編」は描くことになるが。 だが、全28話で察せられる通り、所謂「二作目のジンクス」が当てはまってしまった打ち切り作品である。 連載開始前にわざわざアメリカ取材も行ったりもしていたが、当初の予定より連載時期が一か月早まってしまったため、 キャラクターの造形やストーリー展開の構成の推敲をしっかりと出来ぬままの見切り発車の状態で連載がスタートしてしまう。 そのせいもあってか『特徴と魅力が乏しい登場人物達』や『ガンマンなのにこれと言った理由も無く不殺をしてしまう主人公』、 挙句の果てに『西部劇にサイボーグ』と迷走が続き、支持を得られることなくそのまま約半年で打ち切りになってしまった。 このとき、小説家の友人にグチってたら「どういう理由だろうと自分が納得できない作品を世に出した時点でプロとしてダメだろ」言われてぐぅの音も出なかったと述懐している。 結果的にこの打ち切りは和月氏の創作姿勢に決定的とも言える影響を及ぼしており、 本作で得た着想やデザインなどは次回作である『武装錬金』に引き継がれ同じく打ち切りを食らってしまったものの、 キャラの濃さや漫画としての高い完成度でるろうに剣心とはまた違ったコアなファン層を獲得するに成功した。 そのため、本作の失敗は決して無駄にはならなかった…と思いたい。 ストーリー 1875世紀、アメリカ・イリノイ州。そこに住む「ビュー=バンズ」は西部とガンマンに憧れる少年であった。 ある日、西部から逃げてきたガンマン「マーカス=ホーマー」と出会う。 ビューはマーカスから、腕に覚えがある強者のみが入ることを許される約束の地「GUN BLAZE WEST」の存在を知る。 やがて二人は意気投合し、共にGUN BLAZE WESTを目指そうと約束するが、やってきたアウトローとの決闘に敗れたマーカスは渓流に流され行方不明となる。 マーカスとの約束を果たすべく5年の特訓を経た成長したビューは、1880年にGUN BLAZE WESTを目指し旅立つ。 GUN BLAZE WEST 北米大陸の西の果てにあると言われる、強者のみが足を踏み入れることが出来るというガンマンやアウトロー達の間では伝説と称される約束の地。 その所在地はアメリカ大統領ですら知らない。 10年に一度、末尾がゼロの年である"ゼロ=イヤー"にアメリカ全土からGBWに強者が集まり、その中でも最強の者に史上最高の銃が授けられるという。 そこに行くためには各段階に様々なミッションが設けられ、そのミッションをクリアした者に渡される「サイン=トゥ=ウエスト(S.t.W)」がGBWへの通行証となる。 登場人物 -主要人物- ビュー=バンズ 本作の主人公。14歳。西部とガンマンに憧れる少年。9歳の時にマーカスからGUN BLAZE WESTの存在を知りGBWを目指す。 9歳から14歳までの5年間で培った脚力と、後に会得する極限の集中力である「コンセントレーション=ワン」を用いてGBWに集まる様々な強敵と闘う。 ぶっちゃけ、シンプルなのが少年漫画の主人公らしいとは言っても非常に地味。しかも少なくとも前者は前作主人公が完全上位互換だし… 性格は熱血漢で猪突猛進。強敵と闘ってみたかったり、売られた喧嘩は買うなど如何にも少年漫画らしい性格。 武器はマーカスから預かったサイン=トゥ=ウェスト(S.t.W)が刻まれたコルト・SAA(*1)。 最終回で甲冑男爵との闘いで破壊されるものの、試練を乗り越えた強者に認められ、虹色のS.t.Wの入ったブレードナイフ付きのリボルバーを得る。 少年漫画の主人公が拳銃という前作の刀以上に一撃必殺の武器を持ってしまったことが扱いにくかったためか、結果的に前作主人公同様に不殺をしてしまう描写が目立ち、そのせいでガンマンらしいバトル描写はあまりない。敵は殺る気マンマンでガンガン銃を撃ったりしてくるのに。 連載前の設定ではプロローグの戦いの影響で右目を失ってしまい、距離感が掴めない故に"接近戦(ショートレンジ)を得意とするガンマン"という案を考えていたが、小さな子供が失明するのは如何なもかということでその案は没になったとのこと。(*2) 最終回では、お互いに強くなってGBWで会うと約束した友のために、預かった銃と地図を道標として置いてGBWへと旅立った。 ウィル=ジョンストン ビューと共にGBWを目指すこととなるバウンサーの少年。17歳。大学教授であった父親が研究していたGBWを目指す。S.t.Wのコンパスを持つ。 性格は理論的かつ慎重派。そのため猪突猛進のビューとはよく意見が分かれる。知識量も豊富で、アメリカ人でありながら戊辰戦争を知っている程の博識。 武器はロープと己の知恵。だが、ロープを用いた闘いの描写は少ない。 というより体力は人並み以上にはあるものの超人的ではなさそうだし、武装した上で殺す気でいる相手にただのロープ一本で戦うという無茶すぎる設定だったためか、 打ち切り直前の戦いでは過程が描かれず罠にかけた結果のみが描写されていた。 そのため、解説役とツッコミ役がメインである。いてもいなくても一緒じゃね?とか言わない。 連載が続いていたらビューと友情を深めるもののGBWへの勝ち抜きで二人が対峙し、互いに夢をかけて戦うというドラマが予定されていた。 コリス=サトー こちらもビューと共にGBWを目指すことなる日本人の女性。本名「佐藤こりす」。19歳。 元々は会津藩の武家の娘であったが、戊辰戦争で日本を追われてアメリカに密航した同藩士族らに「面白そう」という理由でついてきた。 その後サーカス団の団長であるロドリゲスに拾われる。 性格はサッパリしており、面倒なことは嫌う反面、面白そうなことには躊躇なく飛び込む。GBWに行く理由も「面白そうだし」という理由。 武器は投擲ナイフと、劇中では未使用だがロドリゲスから貰ったS.t.Wのボウイ=ナイフ。 サーカス団で培った"技"の領域にまで昇華させた芸のおかげで、ビュー、ウィルよりも戦闘力が高く、彼女も極限の集中力である「コンセントレーション=ワン」が使用可能。 ちなみに、服装がどう見ても西部劇のそれに合わないヒラヒラ衣装だが、これは『カードキャプターさくら』を見た和月氏が「あーこーゆーヒラヒラ、一度かいてみたいなー」という理由でこうなったとか。 連載が続いていた場合、終盤に生き別れた家族と再会し日本へ帰る予定だったとのこと。 結果不完全燃焼に終わってしまった本作の中では最も人気が高かったキャラであった模様。 尚、上記の主要の3人は「北海道編」にてリボーンに相当するキャラが登場する。 -プロローグ時- マーカス=ホーマー プロローグであるビューが少年時代に出会ったガンマン。 10年前にGBWを目指し西部に向かったが、そこで自分の弱さを痛感し、以来何事にも逃げてきたヘタレで、彼を知る者からは"負け犬(アンダードッグ)マーカス"と呼ばれていた。 しかし逃げた先でビューと出会い、ビューの強さに憧れる純粋な姿を見て燻っていた感情が呼び覚まし、共にGBWに行くことを約束する。 約束を交わしたビューのことをフレンドと呼んで心を通わせていた。 だが、そこで現れたアウトローであるケンブラウンとの決闘で卑劣な策に嵌り敗北。 瀕死の中、ビューに自らの銃とGBWへ行くための地図の切れ端を渡した後、渓流に流され行方不明となる。その後死亡扱いされる。最終回で生存が判明する。 ビル=ケンブラウン プロローグでビューの町を襲撃した賞金首のアウトロー。 勝つためなら卑怯な戦法も平気で行う卑劣さと、役に立たなければ部下ですら容赦なく切り捨てる冷酷さを持つ。 マーカスと決闘した際は、卑劣な策を以てマーカスを打ちのめす。だが、マーカスの銃を預かり激昂したビューと戦った結果、敗北。 連載が続いていればケンブラウンの息子が、自称ビューのライバルとして登場する予定だったとのこと。 シィシィ=バンズ ビューの姉で眼鏡で美人の小学校教師。独身。 両親が悪いガンマンに殺されて以来、銃に関わるモノが好きになれず、ビューがガンマンになることも反対していた。 マーカスに惚れられている。 -GUN BLAZE WEST参加者- ガラリッパ 嘗て後述するロドリゲスの相棒だった男。20年前にロドリゲスと共にGBWを目指す最中、GBWのポイントと設定された小さな開拓村でアウトローの交戦に遭遇。 その時の恐怖により年齢も一気に老け込み、精神も狂って崩壊した。 20年後にGBW用の戦士として鍛え上げた息子二人(ウノ・ドス)を引き連れ、ロドリゲスを仲間に引き連れ再度GBWを目指そうしている。 結局は息子二人はビューとコリスに敗れ、自身も激昂したロドリゲスに殺される寸前であったが、何とか生き延びて逃げ出す。なおもGBWに行くことを諦めていない模様。しかし再登場する前に本作は打ち切りになってしまった。 武器はメキシコの帽子であるソンブレロの中に隠してあるアイアンシールドピストル。 J・J 西部開拓時代に「アウトロー・オブ・アウトロー」と呼ばれた実在のギャングである「ジェシー・ジェイムズ」本人。 劇中では本名で呼ばれることはなく、終始「J・J」名義である。部下にジムとマイラを引き連れている。 普段は飄々としており、本来は敵同士であるビューに対しても友好的に接したり、コリスを「レディ」として扱ったりと紳士的な面を見せるが、同時に底知れぬ恐ろしさも兼ね備える。 武器の銃自体は普通だが、鋼鉄製の弾丸はスパイラルパターンを刻んだ特注品である「ドリルロック」を使用。名前の元ネタはゲッターロボのゲッター2から。(*3) 生身の人間が打たれれば即死するほど強力だが、非常に高価な弾丸のため、使う程に財布の中身は悲惨なことに。 GBW目指す理由は"無いものねだり"とのこと。結局それが何だったのかは不明。和月氏としてもいつの日か描きたいテーマの一つでもあるとのこと。 キャラクターの立ち位置としては、「強いマーカス」と言うべきビューに成長を促す最強のライバルとして立ちはだかる予定だった。 サージ・サンダーアーム GBWを目指すガンマンで、その正体は大統領命令でGBWの正体を探るために派遣された軍人。 南北戦争で本来なら英雄と称される程の戦果を挙げたが、あまりにも残虐過ぎたために英雄と呼ばれることはなかった。 表向きはピーターズバーグ包囲作戦で左半身が崩壊し死亡扱いされたが、その左半身に試作実験兵器を搭載したサイボーグと化し、アメリカ初の"超人兵士"として蘇る。 いくら打ち切りが濃厚な時期に登場したキャラとは言え、どう考えても出る漫画を間違えている。(*4) 左腕は鉤爪、小型大砲、火炎放射器、スタンガンを備えた巨大なガントレット、左足の中にはロケット=キャノン、左目には信号弾を備えている。お前はどこの極道兵器だ!? GBWの案内役である甲冑男爵と闘い、始めこそ優勢に立っていたものの、最後は男爵の圧倒的な力の前に完敗する。 元々はビュー達の仲間として登場し、その生き様と死に様がビューが抱く強さへの過度な憧れを諫める反面教師となる予定であったが、 作品が打ち切りになったため、このような形で登場した。 案内人 甲冑男爵(アーマーバロン) 10年前のGBWの勝者で、その力を認められて今年のGBWの第一の案内役に信任された、星十字財団の若き筆頭。 GBWから賜った如何なる攻撃も受け付けない唯一無二の鎧「ジークフリート」を常に纏い、背中に装着されている「ガン・ザック」による爆発的な推進力を用いて、自分自身を巨大な弾丸として突撃させる。 本作が打ち切りの憂き目に遭ってしまったため事実上のラスボスであり、その実力は確認できる中では作中最強の存在である。男爵様は無敵です!!! 暴力に奢る者達を唾棄する一方、真正面からの闘いを望む者に対しては、たとえ実力差が歴然でも手加減一切無しに応じるなど、騎士道精神を体現化したような男である。 ビューとの一騎打ちでは終始圧倒的であったが、ビューの「コンセントレーション=ワン」による超速連続射撃により、結果は引き分け。 だが、自身のプライドが許さないとして、本人は敗北を認め、ビューに虹色のS.t.Wの入ったブレードナイフ付きのリボルバーを渡す。 和月氏曰く、上記のように前述のサンダーアーム共々「どう見ても西部劇のキャラじゃない」と読者から多くのお叱りの言葉を頂いたらしい。当たり前だ(*5) 和月氏の次回作である『武装錬金』に登場した全身甲冑(フルプレートアーマー)の武装錬金である「破壊男爵(バスターバロン)」のデザインは、甲冑男爵を再利用としたもの。 尚、武装錬金も打ち切りを食らった作品のため、和月氏は「男爵が出ると作品が終わる」と自虐していた。 ついでに構想されていた男爵の仲間「デューク・ザ・パピヨン」の素敵スーツ(*6)を着込んだパピヨンも爆誕している。 バッファローライダー GBWの第二の案内役。色黒のネイティブアメリカンで、巨牛を操る伝説のクライバンダ族の戦士で、非常に巨大なバッファロー「スーパーワイルド」に乗っている。 登場したのが最終回のため、詳しいことは不明。 良く見ると両腕に持っている武器の形状が、まんまゲッターロボのゲッタートマホーク。 その他登場人物 "ターゲット"ケビン セント=ルイスで悪徳商法を行っている酒場「ベラドンナ」に雇われているガンマン。心臓部に三十丸の的をペイントしていることからその名で呼ばれる。 武器は通常のショットガンと、十二連ショットガン。 非常に分かりやすい程のヒャッハーな性格と、ベラドンナで行われている非合法のデスゲームで全戦全勝してるからセント=ルイス最強を自称しているなど、小物臭が半端じゃない。 ベラドンナで行われたデスゲームでは実質ビューに負けているし、ウィルのロープ裁きで四肢の骨を砕かれたりと絵に描いた様な噛ませ犬。 ロバート=ロドリゲス コリスが所属するサーカス団の団長である黒人の巨漢。コリスの育ての親。 今でこそサーカス団の団長であるが、嘗ては"西部の怪人(ウエスタン・ファントム)"と称され、甲冑男爵からもその実力を認識される凄腕のアウトローという過去を持ち、本気を出せば弾丸を避け拳で岩をも砕く超人。 コリスが会得している「コンセントレーション=ワン」は、元々はロドリゲスの技能である。 20年前、相棒であるガラリッパと共にGBWを目指していたが、GBWのポイントとして設定された小さな開拓村が、サイントゥウェストを求めて押し寄せたアウトロー同士の闘争に巻き込まれ、何の罪もない住民が虐殺されるという凄惨な事態を目の当たりにする。その一件以来、GBWがもたらす"負の側面"を強く自覚してアウトローとしての暮らしから手を引いている。 そのような経験から、ビューにGBWへ行くことを諦めさせようとする一方、これから悪徳と暴力が支配するGBWで生き抜くために必要な「コンセントレーション=ワン」を会得もさせようともしている。 嘗ての相棒であるガラリッパから再度GBWを目指すよう勧誘されるが当然拒否。 そしてガラリッパがコリスとビューを傷つけたことに対し激昂しガラリッパを殺そうとするが、コリスの制止とビューの説得に諭されて正気を取り戻す。 GBWを目指し離れるコリスに、嘗ての自分のサイン=トゥ=ウエストのボウイ=ナイフを与える。 デザインの元ネタはX-MENのビショップ。 甲冑軍団 甲冑男爵が第一の試練として参加者に闘わせた私兵団。 彼らを倒してS.t.Wが刻まれたアイテムを入手しなければ第二の試練に参加することは許可されない。 一人一人の実力も高い上、着こんだ甲冑は並みの弾丸は一切効かないため、多くのアウトローがこの時点で脱落した。 だが、この第一の試練を突破できない者が以降の試練を突破することは不可能とのこと。 最終的にこの第一の試練を突破出来たのは、ビュー達を含め合計12名であった。 用語 ゼロ=イヤー 10年に一度、GBWが開催される末尾がゼロの年を差す。 ポイント ゼロ=イヤーの中間である7月1日に、GBWから派遣された案内人が現れる西部の町や村を差す。 大会毎にポイントに指定される場所は異なり、その地から始まる各試練を突破した際に貰えるその年用のサイン=トゥ=ウエストを持つ者にのみGBWへの進む道が示される。 当然ながらポイントに指定された場所にはGBWを目指す多くのアウトローやガンマンが押し寄せるため、そこで様々な不幸も起きてしまう。 サイン=トゥ=ウェスト(S.t.W) GBWへ行くための通行証。ゼロ=イヤー時に作成され、拳銃やコンパス、ナイフといった様々なアイテムに刻印されている。 ゼロ=イヤー毎にS.t.Wの色が異なっており、その年に設定された色以外のS.t.Wは通行証としての効力は持たず、ただの記念品になる。 コンセントレーション=ワン 「集中した一瞬」と言われる、極限の集中力。 集中力を瞬間的に最大に高めることで、動作ではなくその前の"認識"の段階で、速度と精度の向上を図る技能である。 発動すると、瞳孔が収縮し、銃弾をかわしたり、超速での連続精密射撃も可能となる。 劇中では、ビュー、コリス、ロドリゲスが発動可能。 余談 もしも連載が続いていれば、るろうに剣心の相楽左之助も登場させる予定だったとのこと。 実際、るろ剣の後日談である『春に桜』で左之助から手紙だと、亜米利加(アメリカ)→欧羅巴(ヨーロッパ)→亜剌比亜(アラビア)に渡ったと記されており、 時系列もるろ剣が1878年で、GBWが1880年のため、日本を離れた左之助がその後アメリカに渡ってGBWに参加するという流れであったと思われる。 結局打ち切りのため、そのクロスオーバーは叶わなかった。 ただし、るろ剣北海道編の第4話にて左之助が亜米利加に行っていた事を語っているため、今後の北海道編で本作の設定が流用される可能性も無くはない。 また和月氏は前作のるろ剣連載終盤に「RISING ZAN THE SAMURAI GUNMAN」という西部劇をモチーフにしたバカゲーを大変気に入ったため、西部劇である本作がこのゲームの影響を受けた可能性は高い。 約束の地『GUN BLAZE WEST』とは何だったのか? 打ち切りを食らってしまったため、結局「GUN BLAZE WEST」とは何だったのか分からずじまいで終わってしまった。 しかし、本作が終了して10年後に刊行された文庫本で、GUN BLAZE WESTの目的とラスボスの存在が軽くであるが紹介された。 GUN BLAZE WESTとは何か? 和月氏によるとGBWに纏わる様々なことは、アメリカ全土より強者をおびき寄せ、 善き者は同胞に加え悪しき者は排除するという"暴力の管理"を目的とした、平和を望む一団である"ロアノーク島移民団"による一大儀式という設定であった。 その伏線として、ビュー達が持っていたGBWへ行くための地図に"ROANOKE"と刻まれている。 ジョニー=アップルシード GBWの長でアメリカの伝説的開拓者の名を代々受け継ぐ者。消えたロアノーク島移民団の末裔。 初代ジョニーがそうであったように自然と平和を愛し人々に恵みをもたらす"何処にでもいて、何処にでもいない存在"であり、今作のラスボスとして考えられていた。 彼が目指す先にあるのは理想郷か、それとも暗黒郷か… いずれにせよ、和月氏の中でも本作は既に"終わった作品"のため、これ以上の展開は考えていないとのこと。 なお、北海道編に登場するとあるキャラをなぞらえる際にこのジョニー=アップルシードの存在が語られるが、本作で登場予定だったジョニー=アップルシードとは無関係と思われる。 夢見た場所で待っている----- ビュー=バンズ OK フレンド! △メニュー 項目変更 この項目が面白かったなら……\ポチッと/ -アニヲタWiki- ▷ コメント欄 [部分編集] サンダーアームの登場がとどめだと思ってたが、出る前から打ち切り決まってたのか…単行本で西部劇の世界観を壊したことにガチの謝罪していたから、かなりキツイクレーム来たのかと心配してた -- 名無しさん (2017-09-27 06 57 40) 打ち切りだけど、うまく「俺たちの戦いはこれからだ!」ENDで〆たのが、さすが和月先生と思わせる(いい意味で)。今回のるろ剣北海道編が終わったら、続き書いてくれないだろうか。 -- 名無しさん (2017-09-27 07 36 46) 今作と『るろうに剣心』で予定されていたクロスオーバー構想と、各作品間に明確に矛盾する描写もないからか、ファンの間では「和月作品は全て同一世界の出来事として作品世界を共有している」という見方が非公式(のはずだよね?)ながら有力視されているが……だとすると和月作品世界の19世紀末から20世紀初頭世界の闇深すぎるだろ……。 -- 名無しさん (2017-09-27 08 39 46) 結構面白かったんだがな…創作する側も同じような話ばっかだったら飽きるし色んなのを描くと言うのは個人的にはありがたいのでいつか続きがあればいいな -- 名無しさん (2017-09-27 09 19 07) ↑2 それどころか太平洋戦争時代、どうなるか……。 -- 名無しさん (2017-09-27 09 28 01) るろ剣再開(再開だよな?)で経ったのかな。存在自体は某紹介動画で知ったけど、しっかり描けてたら違ったのかなあ -- 名無しさん (2017-09-27 09 43 23) コリスが可愛かった -- 名無しさん (2017-09-27 12 46 32) プロローグのマーカスとビューの話は非の打ちどころのない面白さなんだよな ただ、本編にはいってからがいまいちみんなキャラが立ってなくて微妙…そういう意味ではやっぱり練り込み不足が打ち切り原因だったのかなあと思う -- 名無しさん (2017-09-27 12 59 29) 北海道編になった今、逆にガンブレのキャラがるろ剣に出たりするのかちょっと気になる -- 名無しさん (2017-09-27 14 18 52) ↑あぁそうか!その可能性もあるな! 実は北海道が次の試練の場だったりするとか(興奮 -- 名無しさん (2017-09-27 14 47 14) 正直擁護不可能な点は多い。それでも続きが読みたいと言われれば読みたい作品である。ぶっちゃけ北海道編より。 -- 名無しさん (2017-09-27 19 32 03) むしろ最初から甲冑男爵くらい飛ばしてればよかったのかもなあと時々思う。続きが見たいというか、リメイクして欲しいな。 -- 名無しさん (2017-09-27 21 52 37) ↑10 というか、少なくともるろ剣とエンバーミングは同一世界だとキネマ版の単行本で明示したも同然の記述がある -- 名無しさん (2017-09-27 22 02 06) ↑そうだったんですか。ありがとうございます。 仮に武装錬金とエンバーミングが同一世界だとした場合、1880~1890年代のイギリスとドイツは人造人間や、人間だった頃から凄腕の戦士長だったヴィクターとすら相討ちに持ち込むレベルの実力者率いるホムンクルス組織らがいたトンでもない魔境になる……。 -- 名無しさん (2017-09-28 00 43 37) 別に西部劇にサイボーグくらいいいだろ。るろ剣だって似たようなことやってたんだし -- 名無しさん (2017-10-06 22 25 20) ↑しかも後の『エンバーミング -THE ANOTHER TALE OF FRANKENSTEIN-』と同一世界だと考えた場合、それすらも「ポーラールートの技術以下」の可能性があるという……和月作品の1880~1890年代魔境過ぎィ! -- 名無しさん (2017-10-08 18 07 43) 何らかの形で出して欲しい -- 名無しさん (2017-10-08 21 13 05) ↑ミス るろ剣北海道編でこの漫画の要素何らかの形で出して欲しい。 -- 名無しさん (2017-10-08 21 16 04) 序盤が明らかに作者の弟子の超有名作そっくりだったのがねえ(その作品では比古の中の人が主人公の師匠役の「顔に傷がある赤毛の剣士」だったけどさ) -- 名無しさん (2017-10-08 21 26 37) ↑4 和月は屍人形とかで「時代物の枠壊してしまった」と言ってたけど、同時代のアメリカとヨーロッパに比べればある意味大人しい気がするw -- 名無しさん (2017-10-08 21 54 32) WESTを抜くと、昔、PC98で発売されていたエロゲーになってしまうので注意ww -- 名無しさん (2018-08-22 07 47 28) リメイクされないかなあ、、、 -- 名無しさん (2018-11-15 09 58 06) もしるろ剣の北海道編に絡ませるとしても難しいかな。敵キャラにそっち関係の設定を持たせるか、左之助を追って来日したとかじゃないと話長くなりそう。 -- 名無しさん (2019-08-26 13 41 58) 北海道編完結後でいいから、しっかりと練り直したうえでリメイクしてほしいなぁ。このまま終わらせるには惜しい -- 名無しさん (2019-08-26 15 32 32) リメイクしてもどうだろね。この漫画で一番致命的なのって武器が銃である必要性を全く感じないとこだと思うんだよね。ガンマン設定をどう活かすかが難しそう。 -- 名無しさん (2021-08-25 23 19 06) 和月って少年漫画らしい少年漫画よりちょっと理屈っぽい漫画のほうが合うよなあと思う一方で、カズキやエルムみたいなキャラはこの作品経由しないと生まれなかったよなとも思ったわ -- 名無しさん (2021-08-26 02 43 18) 北海道編で全集中の呼吸っぽい技が出てきてああそういやGBWにもそんな技あったなと思ったら「北海道のジョニー・アップルシード」を目指す阿部十郎がGBW顔負けの射撃見せてて溜飲が下がった -- 名無しさん (2022-05-09 23 47 39) 暴力を排除する目的の集団のところへ行くための通過儀礼でなんも関係も罪もない開拓民が丸々殺されるとかとばっちりもいいとこだなw -- 名無しさん (2022-12-10 11 17 02) おだっち、01年からゾロの片目潰す予定だったのか -- 名無しさん (2023-10-12 12 37 28) 名前 コメント
https://w.atwiki.jp/eqtunarejp/pages/89.html
Spells Faction Venderの一覧表 Faction Ak Anon Strike Force V Bertoxxulous Chosen Brownie Rebels Camp Valor Crusaders of Veeshan Fang Breakers Ladies of the Light Zone Dragonscale Hills Hills of Shade The Steam Factory Hills of Shade Dragonscale Hills Loping Plains Dragonscale Hills Supply Normal Automated Vending Unit II Lanika Shadestepper Karri Hardrin Aring Derak Fangbreaker Seridyn Elite Ak`Akanon Supplier Mark LXXXVIII Shelsy Shadestepper Little Bo a mysterious stranger Sydria the Elder Brett of the Watch Alissa Saint Claire Rk.II Spells Faction Spellsの一覧表 Faction Ak Anon Strike Force V Bertoxxulous Chosen Brownie Rebels Camp Valor Crusaders of Veeshan Fang Breakers Ladies of the Light ENC Kindly 78 Wake of Atrophy 79 Aura of Horror 77 Runic Swirl Aura 79 Aura of Endless Glamour Ally 77 Mystifier s Aura 78 Mana Resurgence 80 Mana Resurgence Aura Durus 79 Quelling Wave 76 Mystifying Flash 80 Mind Oscillate 77 Strangling Air Irae 80 Mind Oscillate 77 Strangling Air 77 Multichromatic Assault MAG Kindly 80 Fickle Pyroclasm 77 Shock of Many 80 Mass Prime Transvergence 80 Monster Summoning VI Ally 80 Rancorous Servant 79 Burning Brimbody 78 Summon Cauldron of Many Things Irae Shock of Cineral Steel Bolt of Molten Dross Shock of Many Annihilate the Aberrant Fickle Pyroclasm,Scorching Sands Salus Revival of Aenro NEC Kindly 78 Pyre of the Lifeless 77 Putrefaction 77 Bonestitch Charm 76 Phantasmal Orb Ally 80 Splort 80 Venonscale Venom 79 Reaver s Pyre Irae Reaver s Pyre,Splort Eranon s Decay Ruinous Venin,Venonscale Venom Supplication of Blood Pyre of the Lifeless Visziaj s Pallid Haze Searing Shadow WIZ Kindly 79 Chaos Conflagration 79 Ethereal Rime 7880 Funnel of Frost,Tangleweave Energy Ally 76 Wildmagic Burst 78 Rime Snap 79 Flashflames Irae Claw of Selig Rolling Lightning Chaos Conflagration,Inizen s Fire Glacial Collapse Flashflames Rime Snap Cloudburst Bolts,Pure Wildmagic Ethereal Incineration Ethereal Rime,Pyrolure Lure of Isaz Tangleweave Energy Faction Ak Anon Strike Force V Bertoxxulous Chosen Brownie Rebels Camp Valor Crusaders of Veeshan Fang Breakers Ladies of the Light CLR Kindly 80 Blood of the Devoted 78 Hallowed Ground 77 Eleventh-Hour 79 Chromaassault Ally 76 Vow of Victory 80 Circle of Divinity 78 Promised Restoration Durus Solemn Elixir Irae Chromassault,Sermon of Admonition Divine Censure Salus Solemn Remedy Solemn Light Eleventh-Hour,Frantic Renewal DRU Kindly 76 Fernspike 78 Solarsliver 78 Survival of the Fittest 80 Preincarnation Ally 80 Nature s Burning Wrath 78 Winter s Blaze 79 Scales of the Reptile Irae Reaping Inferno Winter s Blaze Nature s Burning Wrath Equinox Brand Annihilate the Aberrant Horde of Fireants Salus Adrenaline Swell,Puravida SHM Kindly 77 Rolist s Drowse 78 Ancestral Intervention 77 Languor 80 Preincarnation Ally 78 Bite of the Brownie 76 Talisman of the Puma 79 Ward of Resurgence Durus Shade of Renewal Irae Tundra Crumble Bite of the Brownie Vengeance of Kerafyrm Pocus,Rancor of Agony Vestax s Spear of Venom Salus Gemmi s Restoration Faction Ak Anon Strike Force V Bertoxxulous Chosen Brownie Rebels Camp Valor Crusaders of Veeshan Fang Breakers Ladies of the Light BRD Kindly 78 Erradien s Psalm of Potency 79 Polyphony of Pain 80 Kaerra s Spirited Crescendo Ally 80 Aura of the Artist 80 Arcane Anthem BST Kindly 79 Growl of the Puma 78 Promised Recovery 78 Bite of the Borrower Ally 80 Harrow 80 Howl at the Moon Irae Jagged Torrent Bite of the Borrower Fever Surge Salus Daria s Mending Salve of Feldan Tempus Harrow PAL Kindly 78 Burst of Morrow 80 Righteous Fury Ally 80 Sustenance of Tunare 80 Aurora of Morrow 77 Trial for Honor Durus Trial for Honor Solemn Cleansing Irae Benediction Salus Burst of Morrow Radiant Light Solemn Touch RNG Kindly 77 Jolting Snapkicks 78 Deadfall 79 Arc of Arrows Ally 80 Aimshot Discipline 79 Summer s Viridity Irae Summer s Viridity Horde of Hornets Rimefall Bite Galvanic Ash Salus Dragonscale Aquifer Tempus Heartsting SHD Kindly 77 Assiduous Impurity 76 Soulthirst Horror 80 Last Grasp Ally 80 Umbral Skin 77 Trial for Power Durus Trial for Power Irae Touch of Kildrukaun Touch of the Soulbleeder Rotmarrow Spear Bond of the Blackwater Blood of the Blackwater Blackwater Bite Faction Ak Anon Strike Force V Bertoxxulous Chosen Brownie Rebels Camp Valor Crusaders of Veeshan Fang Breakers Ladies of the Light BSK Kindly 80 Battle Frenzy Ally 79 Decimator s Volley Tempus Temple Strike Decimator s Volley Tendon Sever Third Wind MNK Kindly 80 Delay Death Ally 80 Wheel Fists Tempus Delay Death Wheel of Fists Third Wind Crystalpalm Discipline ROG Kindly 80 Fadelure Ally 80 Swiftblade Tempus Docent of Toxicity Third Wind Blinding Flare Pinpoint Weaknesses WAR Kindly 80 Knuckle Smash Ally 78 Opportunistic Strike Tempus Knuckle Smash Third Wind Sneer Whorl Blade Faction Ak Anon Strike Force V Bertoxxulous Chosen Brownie Rebels Camp Valor Crusaders of Veeshan Fang Breakers Ladies of the Light
https://w.atwiki.jp/ld1xhis36d/pages/31.html
PRESIDENT 初代プレジデント 愛称 -- 形式 150型 車種名 プレジデント グレード名 -- 年式 昭和45年 http //page8.auctions.yahoo.co.jp/jp/auction/h46782645 セドリック・スペシャル(50型、1963年2月登場)の後継車種であり、当時の国産乗用車の中で車体、エンジン共に最大サイズであった。搭載エンジンはY40型V型8気筒OHV3988ccおよび直列6気筒3000ccの2種類。前輪タイヤとフロントドア間の側面下部、及びトランク部扉の「V8」のエンブレムが印象的。Wikipediaより
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ip_reference_buildings|Reference Buildings ip_reference_buildings_text|Blacksmith^ Can build in All. Base cost 5000.^ Steward skills Tactics 2, Trade 3.^A blacksmith increases income by 5 and the prosperity by 5%.^^Building Inspectors^ Can build in Town. Base cost 7000.^ Steward skills Tactics 2, Spotting 2.^Building Inspectors increase base income by 2, prosperity by 3% and relations by 1.^^Cathedral^ Can build in Town. Base cost 20000.^ Steward skills Engineer 5, Leadership 5, Persuasion 6.^A Cathedral increases income by 20, prosperity by 20% and relations by 10.^^Chapel^ Can build in Castle, Town. Base cost 1000.^ Steward skills Persuasion 3, Leadership 3.^A Chapel increases income by 5.^^Church^ Can build in All. Base cost 7000.^ Steward skills Persuasion 5, Engineer 3, Leadership 5.^A Church increases income by 5, prosperity by 10% and relations by 5. It will also attract pious nobles to your cause.^^Civic Patrols^ Can build in Town. Base cost 800.^ Steward skills Spotting 2, Tracking 2, Tactics 1.^Civic Patrols increase base income by 1%, prosperity by 2% and relations by 5.^^Court System^ Can build in Town. Base cost 8000.^ Steward skills Prisoner Management 2, Tactics 4, Persuasion 5.^A court system increases income by 5, prosperity by 10% and relations by 5.^^Crop Rotation^ Can build in Village. Base cost 5000.^ Steward skills Inventory 4, Tactics 3.^Crop Rotation increases income by 20 and prosperity by 5%.^^Fire Brigade^ Can build in All. Base cost 3000.^ Steward skills Pathfinding 2, Spotting 2.^A Fire Brigade increases prosperity by 5% and relations by 3.^^Fish Pond^ Can build in Village. Base cost 6000.^ Steward skills Engineer 1, Spotting 2.^A fish pond increases base income by 10 and village prosperity by 10%.^^Foresters^ Can build in Village. Base cost 3000.^ Steward skills Tracking 4, Pathfinding 3.^Foresters organize the gathering of resources and lumber that increase income by 5 and prosperity by 5%.^^Herbalist^ Can build in Village. Base cost 5000.^ Steward skills First Aid 3, Wound Treatment 3.^An herbalist helps the health of your community, increasing the prosperity by 10% and relations by 5.^^Hospital^ Can build in Town. Base cost 10000.^ Steward skills Tactics 3, Surgery 5, Persuasion 3.^A hospital increases income by 5, prosperity by 10% and relations by 5.^^Hunting Lodge^ Can build in Village. Base cost 3000.^ Steward skills Tracking 3, Pathfinding 3.^A Hunting Lodge sends out hunting parties that increase income by 5 and prosperity by 10%.^^Improved Roads^ Can build in All. Base cost 10000.^ Steward skills Engineer 3, Pathfinding 4.^Improved roads increase base income by 5, prosperity by 20%, and relations by 2.^^Lamplighters^ Can build in Town. Base cost 1000.^ Steward skills Pathfinding 2.^Lamplighters increase prosperity by 2% and relations by 2.^^Manor^ Can build in Village. Base cost 8000.^ Steward skills Engineer 2.^A manor lets you rest at the village, increases prosperity by 10% and increases base income by 10.^^Market^ Can build in Village, Castle. Base cost 10000.^ Steward skills Persuasion 2, Trade 5, Looting 2.^A market increases base income by 50 and prosperity by 50%.^^Messenger Post^ Can build in All. Base cost 4000.^ Steward skills Engineer 2, Pathfinding 2.^A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away. It also improves relations by 5.^^Mine^ Can build in All. Base cost 3000.^ Steward skills Engineer 4, Tactics 3, Trade 4.^A mine creates direct income based upon the mineral value found during prospecting and increases prosperity by 5%.^^Monastery^ Can build in All. Base cost 5000.^ Steward skills Persuasion 4, Trainer 4.^A Monastery increases income by 5, prosperity by 5% and relations by 5.^^Organized Guilds^ Can build in Town. Base cost 15000.^ Steward skills Trade 5, Tactics 5, Persuasion 5.^Organized Guilds increase base income by 50 and prosperity by 25%.^^Prison Tower^ Can build in Castle, Town. Base cost 7000.^ Steward skills Engineer 2, Prisoner Management 2.^A prison tower reduces the chance of held captives successfully escaping.^^Prospecting (special)^ Can build in All. Base cost 1000.^ Steward skills Engineer 1, Spotting 1.^Hires and sends out a group of prospectors to find minerals and stone around the location.^^Renderers^ Can build in Village. Base cost 7000.^ Steward skills Inventory 2.^Renderers increase direct income by 4 and prosperity by 4%.^^Sanitation Standards^ Can build in All. Base cost 3000.^ Steward skills Tactics 3, Engineer 2, Spotting 2.^Sanitation Standards increase base income by 2, prosperity by 2% and relations by 5.^^School^ Can build in Village. Base cost 9000.^ Steward skills Trainer 2.^A school increases the loyalty of the villagers to you by +1 every week.^^Sheriff^ Can build in Village. Base cost 5000.^ Steward skills Trainer 3, Tracking 2, Tactics 3.^This keeper of order and the law improves prosperity by 10%, relations by 5, influences bandit spawns in the area and sends out militia patrols.^^Shrine^ Can build in All. Base cost 3000.^ Steward skills Persuasion 3, Wound Treatment 3.^A shrine increases the prosperity of the location by 5% and relations by 5. It will also attract pious nobles to your cause.^^Skilled Craftsmen^ Can build in All. Base cost 6000.^ Steward skills Persuasion 2, Tactics 3, Trade 4.^Skilled Craftsmen increases village prosperity by 20% and increases base income by 100. They also allow for independent weekly building repairs.^^Street Sweepers^ Can build in Town. Base cost 2000.^ Steward skills Tracking 2.^Street sweepers increase prosperity by 3% and relations by 3.^^Tax collector office^ Can build in All. Base cost 2000.^ Steward skills Looting 3.^A Tax collector office increases base income at a location by 10, lowers prosperity by 10% and lowers relations by 2.^^Thieves Guild^ Can build in Town. Base cost 10000.^ Steward skills Looting 5, Tactics 5, Persuasion 2.^The Thieves Guild brings the Red Brotherhood into your town, increasing direct income by 20 and prosperity by 15%. It also reduces town relations by 10.^^Town Crier^ Can build in Town. Base cost 500.^ Steward skills Spotting 2.^The Town Crier increases base income by 1, prosperity by 2% and relations by 1.^^Training Grounds^ Can build in Castle, Town. Base cost 8000.^ Steward skills Trainer 4, Weapon Mastery 5.^Training grounds increase the direct income of a location by 3, allows additional training of garrison troops and hiring noble recruits.^^University^ Can build in Town. Base cost 10000.^ Steward skills Engineer 4, Trainer 5, Persuasion 4.^A University increases income by 10, prosperity by 10% and relations by 5.^^Warehouse^ Can build in Town. Base cost 3000.^ Steward skills Inventory 4, Trade 2.^A warehouse increases income by 5 and prosperity by 5%.^^Watch Tower^ Can build in Village. Base cost 5000.^ Steward skills Engineer 1, Spotting 2.^A watch tower lets the villagers raise the alarm earlier. The time it takes for enemies to loot the village increases by 25%. It also improves relations by 5.^^Well Cleaners^ Can build in Town. Base cost 2500.^ Steward skills Spotting 2.^Well Cleaners increase income by 2, prosperity by 2% and relations by 2.^^Winery^ Can build in Village, Castle. Base cost 8000.^ Steward skills Persuasion 3, First Aid 2, Tactics 4.^A Winery increases base income by 50, prosperity by 10% and relations by 3.^^ ip_reference_orders|Reference Knighthood Orders ip_reference_orders_text|Order of the Dragon^ Conditions Player embraces the Ravenstern Culture or in Rane, Honor 15, 25000 denars^ Existing chapter Rane^ Possible chapter Ravenstern^ Trains Knights of the Dragon from Ravenstern Knights.^^Order of the Lion^ Conditions Player embraces the Sarleon Culture or in Sarleon, Honor 10, 30000 denars^ Existing chapter Sarleon^ Possible chapter Marleons^ Trains Knights of the Lion from Sarleon Knights.^^Immortals^ Conditions Player embraces the Empire Culture or in Janos, Honor 10, 25000 denars^ Existing chapter Janos^ Possible chapter Ethos^ Trains Empire Immortals from Empire Knights.^^Windriders^ Conditions Player embraces the D'Shar Culture or in Torbah, Honor 10, 25000 denars^ Existing chapter Torbah^ Possible chapter Nal Tar^ Trains D'Shar Windriders from D'Shar Noble Cavalry.^^Lady Valkyrie^ Conditions Player embraces the Fierdsvain Culture or in Javiksholm, Honor 10, 30000 denars^ Existing chapter Javiksholm^ Trains Lady Valkyries from Fierdsvain Hersirs.^^Order of the Griffon^ Conditions Sir Darlion of Pendor in party or your character received letter from father or a Qualis Gem if player embraces the Old Pendor Culture, Honor 20, 25000 denars^ Trains Knights of the Griffon from Pendor Knights.^^Order of the Falcon^ Conditions Madame Ursula or Sir Rayne in party, Honor 15, 25000 denars^ Possible chapter Falcondark Castle^ Trains Knights of the Falcon from Maiden Adventures.^^Order of the Raven Spear^ Conditions Player owns Poinsbruk, Honor 5, 25000 denars^ Existing chapter Poinsbruk^ Possible chapter Avendor^ Trains Knights of the Raven Spear from Ravenstern Knights.^^Order of the Radiant Cross^ Conditions Player owns Ethos, Honor 20, 25000 denars^ Trains Knights of the Radiant Cross from Pendor Knights.^^Order of the Clarion Call^ Conditions Player embraces the Sarleon Culture or owns Laria, Honor 10, 25000 denars^ Existing chapter Laria^ Trains Rangers of the Clarion Call from Sarleon Knights.^^Order of the Dawn^ Conditions Player owns Valonbray, Honor 20, 25000 denars^ Existing chapter Valonbray^ Trains Knights of the Dawn from Pendor Knights.^^Order of the Ebony Gauntlet^ Conditions A Qualis Gem, Honor 5, 20000 denars^ Possible chapter Avendor^ Trains Knights of the Ebony Gauntlet from Pendor Foot Knights.^^Order of the Shadow Legion^ Conditions A Qualis Gem, Honor 10, 20000 denars^ Existing chapter Cez^ Trains Shadow Legion Centurions from Empire Knights.^^Order of the Silvermist Rangers^ Conditions A Qualis Gem, Honor 20, 20000 denars^ Possible chapter Senderfall^ Trains Silvermist Rangers from Pendor Black Archers.^^Order of Eventide^ Conditions Sir Alistair in party, Honor -20 or less, 30000 denars^ Existing chapter Singal^ Trains Knights of Eventide from Pendor Knights.^^Order of the Phoenix^ Conditions A Qualis Gem, Honor 15, 20000 denars^ Existing chapter Calendain Castle or Maras Castle or Almerra Castle^ Trains Knights of the Phoenix from Empire Knights.^^Order of the Shadow Wolves^ Conditions A Qualis Gem, Honor 10, 20000 denars^ Existing chapter Walven Castle or Savador Castle or Oregar Castle^ Trains Shadow Wolves from Empire Knights.^^Order of the Scorpion Assassins^ Conditions A Qualis Gem, Honor 5, 20000 denars^ Existing chapter Ishkoman^ Trains Scorpion Assassins from D'Shar Noble Cavalry.^^Order of the Kraken Riddari^ Conditions A Qualis Gem, Honor 15, 20000 denars^ Existing chapter Windholm^ Trains Kraken Riddarar from Fierdsvain Hersirs.^^Your Unique Knighthood Order^ Conditions A Qualis Gem, Honor 30, 20000 denars^ Trains Order Knights from Knights of your culture.^^ ip_morale|Warband Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Warband Economy ip_economy_text|Towns and villages in Pendor need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Pendor, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Pendor is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Warband Courtship ip_courtship_text|Players may wish to marry into one of Pendor's noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in Pendorian aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Pendor as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the Pendorian aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Pendorian society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Warband Politics ip_politics_text|The realms of Pendor, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Pendor makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Warband Character Backgrounds ip_character_backgrounds_text|A player character in Pendor may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Pendor are traditionally dominated by male aristocrats. A noble player character may find that he is invited into this 'old boys' club' fairly quickly, but commoners may face a few extra hurdles on the way. If you choose to start the game as a noble, you can think of it as the 'easy' setting. Starting as a commoner is somewhat more difficult^^However, women have some starting advantages. It is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Pendor, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Warband Military Campaigns ip_military_campaigns_text|When kingdoms in Pendor go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Pendor do not field standing armies, which remain in the field as long as the ruler desires. Rather, Pendorian realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Pendor often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Pendor's rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_pendor_history|Pendor The History ip_pendor_history_text|Almost a Millennium ago^^The war of the Titans laid the foundation for the ascension of Man. A terrible war, between ancient elder races left the world stripped of magic, and those magnificent mythical people, once so powerful, were now only the stuff of folklore and legends. Only the reclusive Noldor, remain from those times, and their once great cities are all destroyed save perhaps one.^^Three hundred fifty four years ago - the Founding of Pendor.^^It is the time of Man. The story centers on the fertile lands of Pendor and the struggles of the peoples, their leaders and their destiny. Several hundred years ago, a single Kingdom was forged by sword and fire. A peace was maintained and prosperity came to the kingdom and it flourished. Five generations of Pendorian Kings sat on the Silver Throne in Sarleon and for nearly two hundred years they guided the destiny of their land and its subjects.^^From the Founding of Pendor - the year is 198^^The downfall of the Kingdom was as swift as it was vile. A single month, thirty days, and the empire was in tatters. The irony was it was not by the sword in battle, nor by some dark magic that caused the deaths of the King and his family. But by an unseen killer, a disease, the red plague that ravaged the land and cut down the peoples of the Kingdom, great and small, like an assassin in the night.^The royal family had perished, and there was no King to rule the land. Then came the invasions that seemed to shatter the once proud kingdom into slivers and the glory that was once the Kingdom of Pendor, was now itself the stuff of legend.^With the death of the King and his heirs, there was chaos. Multiple lords laid claim to the throne and nearly every noble of the land began squabbling over succession.^^From the Founding of Pendor - the year is 199^^The carefully laid agreements, truces and alliances with neighboring powers became suspect. In the North, the mountain tribesmen began raiding the heartlands of Pendor. Embolden by their success and the lack of response from the Knights of the Realm, they struck even deeper and soon this led to the siege to Rane. The Earl of Rane sought help from the nobles of the land, but the schemes of the powerful found reasons not to come to his aid. Many Northern Lords, banded together and formed a small army that marched to defend the city from the onslaught of the northern Mystmountain warriors.. The battle was bloody and fierce, and in the end, the siege was lifted, and the barbarian tribesmen and their shaman leaders, routed back to their mountain homes. The Northern Lords, who fought so valiantly that day, decided to establish a knighthood order, the Order of the Dragon, comprised of the valiant warriors who defended the city. News of this new order was not well received by other knighthood orders or by the nobility to the South. They demanded that the Order of the Dragon be disbanded which in the minds of the proud warriors of the North, was an unforgivable insult to their valor. The scorn of other established knighthood and the lack of support to route the invaders from Rane prompted the Northern Lords to break ties with the southern lords and declared themselves an independent Kingdom The Kingdom of Ravenstern.^Reeling from the succession of the Northern cities and lords, the remaining Pendorian nobility were not prepared to meet the next challenge that followed within a few short years.^^From the Founding of Pendor - the year is 202^^From the South, over the southern sea, the great Baccus empire launched an invasion fleet and landed a powerful army on the shores of Pendor led by the war hardened General Oasar. He drove inland conquering cities and castles, and seemed unstoppable. Ironically, within a few short months of campaigning, the general received by messenger that the great Baccus Empire itself was in civil war and that the Emperor had been assassinated. After receiving this shocking news, Oasar established himself, with the support of several Pendor Lords, as Overlord of Janos and officially broke away from what was left of the Baccus Empire. The great Baccus Empire convoluted and fragmented into dozens of principalities, city-states and kingdoms. The greatest and most powerful is the under the dominion of the priesthood of the serpent a powerful and seemingly mystical religion of warrior priests who worship the unnamed goddess of darkness who manifests herself in the form of a snake.^For the once great kingdom of Pendor, that meant that a large portion of its Southern lands, cities and nobility were now either dead or sworn to service under this upstart general who calls himself Overlord.^^From the Founding of Pendor - the year is 204^^After the establishment of the Northern Kingdom of Ravenstern and the invasion of Oasar, the powerful Lord Alfred, Duke of Sarleon, consolidated the remaining lords of Pendor and declared himself King of Sarleon. For ten years a measure of peace was maintained.^^From the Founding of Pendor - the year is 213^^To the far north, across the seas lived the hearty warriors of the Vanskerry. Segmented into Jarldoms, they were raiders and traders. With the Baccus Empire gone, many of the Vanskerry mercenaries in their employ were free to return home to the frosty shores of their fathers. A wise man's musings in the reaches of Vanskerry goes 'Death is found in the blade of your enemy and trouble when a warrior has nothing to do.' When word came to the North of the troubles of Pendor, it was greeted with a call to arms and promises of plunder and women. Soon, raiding ships found the shores of Pendor a ripe land full of gold and wealth. Their well-armed and hearty warriors began raiding the towns and villages along the coast and met very little resistance. The Knights of the Lion and Lords of Sarleon responded by patrolling the coastal shores. Yet, still the crafty Vanskerry raiders managed to sack village after village. With so little ability to defend themselves, the merchant lords of the Pendorian coastal provinces sent delegations to the Jarldoms to seek alliances and protection. At first they were rejected, but in time as offers included titles and lands many Jarls and their huscarls began to listen. The lands of Vanskerry are rugged and cold, compared with the lush and rich pastures of Pendor. The lure of good weather, and the chance to become a Lord of a castle, or even a well-located mayor of a village, appealed to many of the Jarls. Soon, many Vanskerry households left the shores of their fathers and sought fortune and prosperity along the coast of Pendor. Some entered into the service of the Pendorian lords, others married into the noble families. This changed many things in the Kingdom, as the warrior culture and attitudes of Vanskerry were brought into the noble houses of the coastal lords. Within a generation the culture gap was so great that the coastal nobles broke away from the King of Sarleon and formed a rough alliance of city-states called collectively the Fierdsvain.^^From the Founding of Pendor - the year is 204 to 245^^The story continues about detailed intrigues, war and heroic actions as well as the great villains of the land. There were stories of the Jatu tribesmen and their flight from the Empire and General Oasar, becoming nomads in the Eastern prairies of Pendor. There are the detailed accounts of the Order of the Lion, a knighthood order of Pendor, and their history and their betrayal by one of their own which had the order declared outlaw for years until their redemption under the current King of Sarleon. Chapters were dedicated to the D'Shar, a nomadic peoples who are evolving into a military and economic force only to find that their own worst enemy is themselves. Just as fascinating was the references to the encounters with the ancient Noldor and their powerful weapons and enchantments that changed the life of more than one adventurer. I was especially drawn to the story of Madigan, a wandering mystic who prophesized the coming of a hero who would unite the lords of the Pendor and reunite the old kingdom. His saga touched me as a hero himself, trying to speak the truth and being condemned to death for his beliefs. ip_pendor_present|Pendor The Present ip_pendor_present_text|From the Founding of Pendor - the year is 354 - The Prophesy has awakened.^^The North - Ravenstern and the Mystmountain Barbarians^^To the North, the Kingdom of Ravenstern sits on the southern slopes of the impassible Cloudmist Mountains. They are a hearty, proud peoples having adapted to the harsh Northern climate. The ruler of Ravenstern is King Gregory IV, the great grandson of King Gregory I, who led the final charge that drove the shaman of the northern barbarians back into their homes in the Cloudmist Mountains. Every since that battle, Ravenstern has been tested by constant raids and sorties from these bloodthirsty clansmen. The Lords of Ravenstern are fearsome warriors, yet they are quite proud and very individualistic. There is a strong underlying culture of competition among these peoples that makes them outstanding individual warriors, though in groups they tend to be undisciplined. The Knights of the Order of the Dragon, the cream of the Ravenstern nobility, are to be feared in combat. Like most of the other Knighthood Orders in the realm, these Knights do not swear allegiance to any noble, but rather travel with the Lords of the realm when it suits them.^^The West - The Fierdsvain and the raiders of Vanskerry^^Along the coast to the West is Fierdsvain, where some of the Jarls of Vanskerry have intermingled and intermarried with the old Kingdom to form a unique warrior culture. Most of the former mercenary Jarls of Vanskerry who went to war on behalf of the Emperor of the Baccus Empire had difficulty in returning to the cold barren shores of the North. When the emissaries from the coastal lords of Pendor arrived, many jumped at the chance to establish themselves in better climates. However, there were many in Vanskerry who looked upon these mercenary Jarls as turncoats to the code of the North and have sworn to make it a point to plunder the lands held by these traitors. Regardless, infused with new blood, strong warriors and an appetite for both battle and trade, the Fierdsvain have flourished and have become as powerful as Sarleon itself.^^The ashes of Pendor - The Kingdom of Sarleon^^The Kingdom of Sarleon dominates the center of the game map. The current King, Ulric of Sarleon, is the descendent of King Alfred I, former Duke Alfred of Sarleon. Once King Alfred established the Kingdom of Sarleon, most of the Knighthood orders charged with defending Pendor were outlawed. The most famous of the outlawed orders was the Order of the Griffon the guardians of the royal line of Pendor. Today only one order, the Order of the Lion still exists in Sarleon. This noble order backed Alfred's claim to rule. The Order of the Lion since that time has had a murky past, and for a score of years they also were outlawed. Today they have been vindicated and are now in the good graces of King Ulric of Sarleon and are the guardians of the realm.^^The Southern Steppes - The D'Shar Nomads^^The South, along the Shavanir Desert is the Principality of D'Shar made of dozens of separate individual tribes. At the height of the founding of the Kingdom of Pendor several tribes supported the peace and prosperity that the Kings of Pendor offered them for a treaty of peace. The peace turned into an alliance and these tribes began trading with the Northern Kingdoms. The makeshift tents and stalls that they set up in the plains of D'Shar over several generations became small-fortified towns and villages. No longer were they nomadic, but settled down, built homes and planted crops. Their prosperity quickly propelled these tribes into prominence in the D'Shar plains. Yet, those tribes who were staunchly tied to the old ways, remain nomadic and have rejected the 'city dwellers' completely. Recently they have reverted to raiding the many caravans coming into and out of these towns. This has caused a great deal of tension between the cities and the tribal nomads closer to the great desert.^^The Southeast - The Empire and the Snake Cult^^The remnants in and on Pendor of the Great Baccus Empire are now called just 'The Empire'. However, some portion of the old Baccus Republic (Pre-Empire by several hundred years) must have had profound influence on General Oasar, as he decreed that a democratic council of Lords selects each new 'Overlord' when either the existing ruler dies or reaches the age of sixty. The strong military of the Empire could have long ago swept Northwards into the Pendor heartland and conquered the interior towns, but for the ties that the Empire has from their homeland across the Southern Sea, which have plagued them to no end. The Serpent Cult has been a constant threat, both politically and empirically to the Empire as they almost successfully corrupted the Empire ruling class from within. It did not help that the many civilians and nobles were until recently openly in support of the path of the Serpent. All this has changed. The current Emperor, Marius I, has been successful in banning the Priests and temples from the cities of the Empire. This diplomatic feat has resulted in more of an all out war between the priesthood and the Empire and battles in and around Empire towns and castles are common. The Serpent worshipers in Pendor have gone underground, and receive help from across the Southern Sea where the heart of the Serpent resides. Marius I, has deftly turned the tables on the priesthood and has shown to the peoples of the Empire the depths of their unholy depravity. Escaping the death kiss of a Priestess of the Serpent is strong motivation for the average citizen to help their emperor in this task.^^East - the Jatu tribesmen^^Along the Eastern plains of Pendor are the steppes of the Jatu. The original Jatu lived across the Southern Sea in a land of vast plains. They were a fiercely independent nomadic people, well versed with bow and spear. The Jatu are skillful horsemen and boys at an early age learn how to fight from horseback. After years of conflict, the Baccus Empire brokered an agreement with the leaders the Jatu that in exchange for peace. The Jatu would provide mercenaries to the Empire to conquer other lands. When General Oasar invaded Pendor, his main compliment of cavalry was the Jatu Horse Lords. When word came that the Great Baccus Empire was in tatters and that the Emperor was dead, the War leaders of the Jatu had no way to return to their homeland. Instead, they left the service of Oasar, raided dozens of villages for women folk, and traveled northwards to establish a new homeland for their peoples. A closed society that refuses trade and diplomatic overtures, these warriors will attack anyone in their domain.^^Everywhere - at-large - those with weapons and the will to use them^^Once the Empire's armies began to stand down and call Southern Pendor their own, the more unsavory elements, to which the old Baccus Empire was famous for, began to emerge. The Red Brotherhood is a confederation of secret societies that crossed borders all across Pendor. They are bandits, thieves, slavers, and they deal in unsavory plans and sell whatever they can get their hands on. You will find them at times, helpful, and at times, they will be glad to relieve you of your possessions and perhaps your life. Town Militia and various lords try to wipe them out when found, but rooting them out of the various cities is like trying to kill rat infestation with a stick. You never seem to get them all. Note that the various gangs of Red Brotherhood operate independently of one another.^^While there are many hazards in Pendor to be wary of, perhaps one of the most dangerous are the various Renegade Knights who wander the countryside. These knights are of various origins, some are from outlawed knighthood orders, others are twisted by the wild magic of the items which they carry, and some are just bent on the destruction of any who cross their path. One thing if for certain, they are deadly.^^There are many religions and faiths in the lands of Pendor. Most of them are benevolent, and maintain a doctrine that is the bridge between life and death with a code of conduct that paves the way for a pleasant hereafter. A few of the non-benevolent religions are bent upon destruction and hatred. These followers are termed heretics by the other faiths, and are looked upon as something to be stamped out. Heretics often are believers in human sacrifice, and other dark rituals and are unsavory at best. At worse, they bring the stuff from your worst nightmares to life.^^In your travels you will find adventurer companies. These groups of adventurers are from varied backgrounds and have many different goals. Some are on missions for various lords, some are bounty hunters, and still others are explorers of the ancient cities destroyed long ago. If they happen to take an interest in you, be prepared for anything as it is these self-styled heroes that turn up in the most improbable places, with the most unreal equipment and do the impossible. ^^To the far East, the Noldor.^^The last known remaining trace of the elder races are the Noldor. The war of the Titans was horrific, and the once graceful cities of these folks have long since been destroyed. Only this one place, hidden from outsiders, remains of their civilization. The Noldor were once wondrous workers of magic, but one of the results of the great conflict was that they were no longer able to invoke the cantrips and spells that were so central to their lives. Still, some of their lesser enchantments are still working as evidenced by their almost supernatural abilities on the battlefield. None who cross the paths of the Noldor near their home, come away unscathed. ip_pendor_orders|Pendor The Knighthood Orders ip_pendor_orders_text|History of the Pendorian Knighthood orders as researched and scribed by Hubris deAelswid of Sarleon, Scholar of the third order and keeper of the Seal of Sarleon.^^The founding of Pendor was accomplished by a figure of legendary renown Cavalas of Valonbray, the son of a renowned knight who, depending on which historian you reference, either 8th or 12th in line to the throne of Valonbray. Regardless, through exploit and adventure Cavalas brought together the various noble lords and founded the Kingdom of Pendor and established the Silver Throne in Sarleon.^^It is generally regarded as fact that King Cavalas, in his adventuring days formed the Order of the Griffin, which is considered the first Knighthood order of the Pendorian Kindgom.^^Soon after his coronation, Cavalas drafted the Validus Charta, and it was signed by the various noble lords of the realm and through this document established the binding charter and legal grounds for the existence of a body of knights to form an organized order that had recognized coat of arms. It is generally argued that this was a condition by some Lords to support King Cavalas in the establishment of Pendor. This claim cannot be verified as no documents are known to exist that substantiate this theory.^^Regardless, within several years a plethora of knighthood orders sprung up in Sarleon and other cities and castles. Few of course lasted more than the lifetime of the founder, and this document shall confine its scope only to those orders that have survived in some form, to this day, the 12th of April, 354, with one notable exception that of the Order of the Griffon.^^The Order of the Lion - Established in the 82nd year after the founding of Pendor by Sir. Roderick the Red. Colors Red Rampant Lion on a silver field. The Order of the Lion is one of the largest and most renowned orders of Knights in the land. The charter of the order is strict in it's chivalrous by-laws. It is the oldest knighthood order that still has members in Pendor. After the untimely deaths of the royal family in 198, the order was instrumental, along with the Order of the Griffon, in establishing and maintaining order in the realm and preventing an all out war between rival factions contending for the throne of Pendor.^^After the succession of the Northern Lords, and the war with the Greater Baccus Empire, the order backed and supported Duke Alfred of Sarleon in assuming the throne and declaring a himself the King of Sarleon.^^In the 298th year after the founding of Pendor, the Order was outlawed. All texts and reference to the reasons and history surrounding this event have been destroyed by the order of our King, Ulric I of Sarleon, himself now a prominent member of this Knighthood Order. In the 346th year after the founding of Pendor, the Order was restored by the order of King Ulric I of Sarleon and all references to the events and histories since 298 were destroyed.^Scholars note King Ulric was coroneted in 346.^^The Order of the Radiant Cross. This Knighthood Order was established in the 113th year after the founding of Pendor by Baron Jorn of Dunglave. Colors White Cross on a Black Field.^Scholars note Dunglave was renamed to Janos after the occupation of the city by General Oasar in the 203rd year after the founding of Pendor.^The order was one of the prominent forces to battle the invasion by the Greater Baccus Empire in the 202nd year after the founding of Pendor. Overwhelmed in the battle of Sagent Glade, they were all but destroyed by the legions under General Oasar. When General Oasar became 'Overlord', and after the desertion by the Jatu, he incorporated the order colors to form the identifying marks of his elite cavalry units. While these Cavalrymen are not true Knights by any stretch of the imagination, and they do not operate under the Validus Charta, the colors survive and the citizens of the empire often refer to these mounted soldiers as the remnant of that once noble order of Knights.^^The Order of the Dragon - Established in the 199th year after the founding of Pendor by Earl Klovis of Rane. Colors Red Dragon on a field of Azure. There are some accounts that the order was actually ordained on the field of battle during the siege of Rane. Other accounts point out that the order actually came into existence when the documents were ratified and signed several weeks later by the traitorous lords of the Northern borders. I shall leave that debate in the hands of other brothers to determine, if indeed it shall be settled in my lifetime.^^The Order of the Dragon was created to honor the noble warriors who stood and routed the armies of the Mystmountain Tribes during the siege of Rane. It is a rogue order, with no charter under the Validus Charta.^^The Order of the Falcon - Established in 94th year after the founding of Pendor. Colors Black Falcon on a yellow field. This order has the notable distinction of allowing females into it's ranks. The original charter allowed for this as one of the five founding members was a woman warrior by the name of Valera who was of no little prowess on the battlefield. This Order originated as a very successful adventuring company in the early years of the Kingdom that later transformed itself under the Validus Charta.^^The Order fragmented after the breaking up of the Kingdom and over the years have declined to the point of extinction. The order was outlawed in Ravenstern in the 349th year after the founding of Pendor by King Gregory IV. Most of the order either retired or fled to other lands.^Scholars note The order may have survived in a form with the Valkyrie in Fierdsvain as they wear the orders emblem upon their breasts. No documents survive that speak of this, and the initiation rites of the Valkyrie are not well documented nor understood. Though I daresay that I doubt that any of my scholarly brothers would want to risk their manhood by too closely examining the breasts of these female warriors. ^^The Order of the Griffon - Established prior to the founding of Pendor. Colors Gold Griffon on a field of brown. This prestigious order of knights were the royal guards of the line of Cavalas. The plague of 198 wiped out a large amount of the Order Knights as well as the Royal family.^After the plague, they put aside their differences and worked with the Order of the Lion to maintain order in the land. In the 203rd year after the founding of Pendor, in the forests of Laria the order made it's last stand against a small army of the Jatu who were moving into the Larian farmlands. While successful in defending Laria from being plundered by the Jatu, not a single Knight of this once proud order survived. The great hall of the Griffon Knights in Sarleon stood empty for many years until being converted into an abbey. Scholars note There is some reference in the recorded histories of the Order of the Lion that prospective knights applying to resurrect the Order of the Griffin were discouraged from achieving their goal. This will have to be researched further.^^Order of the Rose - Founded in the 125th year after the founding of Pendor. Colors White Rose on a green field. This order was founded by Sir Rhys of Avendor and during his lifetime was a prominent order of gallant knights. After his death in the 158th year after the founding of Pendor, his successor turned the order away from martial pursuits and more towards scholarly ones. Since that time the order has degenerated into an elite club for the sons of the Sarleon nobility to enjoy fine wine, and intellectual diatribe. I list it as it still does exist in the taverns and back rooms of Avendor.^^By my hand and no other..^^Hubris de Aelswid of Sarleon,^Scholar of the third order^Keeper of the Seal of Sarleon. ip_pendor_althea|Pendor Althea and Qualis ip_pendor_althea_text|The storm raged against the cold stone walls of the castle.^^Echoes of thunder rumbled down cheerless corridors and into the great hall, where reveling shadows danced across rough stone walls to the silent music of flickering torches.^^Althea sat alone beside the pool, clutching a finely-patterned wool shawl to ward off the damp chill.^^'I hear you, Qualis,' she said simply. She looked up into the high rafters where the shadows deepened, untouched by the torchlight.^^Above her, the snap and whirr of leathery wings announced the descent of a small dragon. It touched down beside her, its sharp, curved claws scraping against the flagstones.^^'Why do you not rest?' rasped Qualis.^^'The storm keeps me wakeful. It reminds me of the night we lost our father, my brother and I,' said Althea, as she turned her gaze from the dragon back to the still water of the pool.^^The meredragon regarded her silently, as she drifted into memories of her past. The pain of her sacrifice was still fresh, and as she thought back on all she'd given up, a solitary tear slid down her cheek.^^The dragon watched her grief in bewilderment. He had lived with this elf-woman for years and still she remained an enigma. He could not comprehend her strong ties to her own kind, particularly her unbreakable link to her hatch-brother. He knew of the mysteries and the will. He understood the loose kinship of his kind, love of the hunt, the need every twenty winters to seek out a mate, but Althea's behavior was inexplicable.^^He wondered, and not for the first time, if she was mentally defective or had a disease which caused a sickness of spirit.^^He felt a familiar touch upon his mind then, a gentle shifting of perception, and knew that the Oracle was again coming to inhabit his consciousness. He had long ago ceased fighting this inner interloper. For centuries he had struggled against this possession, and always in vain. The futility of this resistance was at last borne upon him, and he discovered that cooperation was of mutual benefit.^^Now, out of habit, he simply relaxed and cleared his mind.^^'Althea, you are in pain,' rasped the Oracle through Qualis.^^Althea started, as she always did when the Oracle took control of the dragon's body without warning.^^'Yes', she began, 'I suppose I am. The storm has brought back so many sorrowful memories.'^^'I know that it is still difficult for you, however willingly your choice was made. Yet poor Qualis does not understand, and is disturbed by your grief,' the Oracle said.^^She felt the warm, familiar touch in her mind, and let the Oracle enter her consciousness. The room began to fade around her, and she slipped peacefully into the black.^^When she opened her eyes again, it was morning. The storm had passed, and brilliant sunlight had banished the torch shadows from the great hall. The air smelled fresh and clean, with a hint of the rain still lingering.^^Sitting on his haunches and surrounded by glittering, sapphire-hued gems was Qualis, perched with wings folded back and forearms resting upon his knees. 'I am going release Qualis to himself now. Please be gentle with him, as he is deeply distressed.' said the Oracle.^^Althea looked at the Oracle-Qualis in confusion. 'Why is he distressed? And what are these. ' she asked, as she indicated the dozens of glowing gems, scattered like shimmering raindrops about the room.^^'I allowed Qualis to experience your sorrow, Althea. Dragons, even clever meredragons, are incapable of understanding elven emotion. Their needs are simple, and they lack the emotive expression of your kind. These gems are the tears that Qualis shed when he experienced your pain.^^Still confused, Althea said, 'Dragons feel no sorrow, nor do they shed tears!'^^'Do not and can not are worlds apart, my dear. For last night, this little dragon did. Once Qualis is more composed, he will undoubtedly slink off to sulk, so please pick up this litter of gems. I believe that they just may be useful one day.'
https://w.atwiki.jp/satoschi/pages/118.html
北西マレー=ポリネシア諸語 Austronesian【map】 Malayo-Polynesian【poz】 Northwest Malayo-Polynesian languages Melanau-Kajang —メラナウ=カジャン語〔ムラナウ=カジャン語、マラナウ=カジャン語〕 Kajang —カジャン語 Bukitan【bkn】—ブキタン語 Kajaman【kag】—カジャマン語 Lahanan【lhn】—ラハナン語 Punan Batu 1【pnm】— Sekapan【skp】—セカパン語 Sian【spg】— Ukit【umi】— Melanau —メラナウ語〔ムラナウ語、マラナウ語〕 Melanau, Daro-Matu【dro】— Melanau, Kanowit-Tanjong【kxn】—カノウィト=タンジョン・メラナウ語 Melanau, Central【mel】—中央メラナウ語 Melanau, Sibu【sdx】— Seru †【szd】— † Tanjong【tnj】—タンジョン語 →Retired. Merge into Melanau, Kanowit-Tanjong【kxn】. North Sarawakan —北サラワク諸語 Berawan-Lower Baram —ベラワン=低バラム諸語 Berawan —ベラワン諸語 Berawan【lod】—ベラワン語 → Retired. Split into three languages Berawan, West【zbw】, Berawan, Central【zbc】, and Berawan, East【zbe】. Berawan, Central【zbc】—中央ベラワン語 Berawan, East【zbe】—東ベラワン語 Berawan, West【zbw】—西ベラワン語 Lower Baram—低バラム諸語 Central —中央諸語 A — Belait【beg】—べライト語 Kiput【kyi】—キプト語 B — Lelak †【llk】— † Narom【nrm】—ナロム語 Tutong【ttg】—ツトン語 Bintulu —ビントゥル語 Bintulu【bny】—ビントゥル語 Dayic — Kelabitic —ケラビット語〔クラビット語、クラビッ語〕 Kelabit【kzi】—ケラビット語 Lengilu【lgi】— Lundayeh【lnd】—ルンダイェ語 Putoh【put】—プト語 Sa ban【snv】—サバン語 Tring【tgq】—トリン語 Murutic —ムルット語 Murut —ムルット語〔ムルッ語〕 Keningau Murut【kxi】—ケニンガウ・ムルット語 Okolod【kqv】— Paluan【plz】—パルアン語 Selungai Murut【slg】—セルンガイ・ムルット語 Tagal Murut【mvv】—タガル・ムルット語 Timugon Murut【tih】—ティムゴン・ムルット語 Northern —北部諸語 Bookan【bnb】— Tidong —ティドン語 Bolongan【blj】— Kalabakan【kve】—カラバカン語 Sembakung Murut【sbr】—スンバクン・ムルト語 Serudung Murut【srk】—セルドゥン・ムルト語 Tidong【tid】—ティドン語 Kenyah —クニャ語〔クニャー語、クニャッ語、カニャッ語〕 Kenyah, Bakung【boc】—バクン・クニャ語 →Retired. Merge into Kenyah, Mainstream【xkl】. Uma Lung【ulu】— Main Kenyah — Kenyah, Bahau River【bwv】—バハウ川クニャ語 →Retired. Any current use is likely either Kenyah, Mainstream【xkl】 or Uma’ Lung【ulu】. Kenyah, Kayan River【knh】—カヤン川クニャ語 →Retired. Any current use is most likely Kenyah, Mainstream【xkl】. Kenyah, Upper Baram【ubm】—上バラム・クニャ語 →Retired. Any current use is likely either Kenyah, Mainstream【xkl】 or Uma’ Lung【ulu】. Kenyah, Mainstream【xkl】— Kenyah, Mahakam【xkm】—マハカム・クニャ語 →Retired. Any current use is likely either Kenyah, Mainstream【xkl】 or Uma’ Lung【ulu】. Uma Lasan【xky】— Punan Tubu【puj】—プナン・トゥブ語 Sebob —セボップ語〔スボブ語〕 Madang【mqd】—マダン語 →Retired. Merge into Kenyah, Mainstream【xkl】. Sebop【sib】—セボップ語 Long Wat【ttw】— Kenyah, Wahau【whk】—ワハウ・クニャ語 Rejang-Sajau —レジャン・サジャウ語 Basap【bdb】—バサプ語 Burusu【bqr】—ブルス語 Punan Bah-Biau【pna】—プナン・バー・ビアウ語 Punan Merap【puc】— Sajau Basap【sjb】—サジャウ・バサプ語 Sabahan — Dusunic —ドゥスン諸語 Bisaya —ビサヤ語 Bisaya, Sabah【bsy】—サバ・ビサヤ語 Southern —南部諸語 Bisaya, Brunei【bsb】—ブルネイ・ビサヤ語 Bisaya, Sarawak【bsd】—サラワク・ビサヤ語 →Retired. Merge into Bisaya, Brunei【bsb】. Tutong 1【ttx】—ツトン1語 →Retired. Merge into Bisaya, Brunei【bsb】. Tatana【txx】—タタナ語 Dusun —ドゥスン語 Central —中部諸語 Dusun, Central【dtp?】—中部ドゥスン語 Dusun, Sugut【kzs】—スグト・ドゥスン語 Dusun, Tambunan【kzt】—タンブナン・ドゥスン語 Dusun, Tempasuk【tdu】—テンパスク・ドゥスン語 Kota Marudu Tinagas【ktr】—コタ・マルドゥ Minokok【mqq】—ミノコ語 Kuijau【dkr】—クイジャウ語 Papar【dpp】—パパル語 Rungus【drg】—ルングス語 Lotud【dtr】—ロトッド語 Eastern —東部諸語 Kadazan, Labuk-Kinabatangan【dtb】—ラブク=キナバタガン・カダザン語 Gana【gnq】—ガナ語 Kota Marudu Talantang【grm】— Kimaragang【kqr】—キマラガン語 Kadazan, Klias River【kqt】—クリアス川カダザン語 Kadazan, Coastal【kzj】—海岸カダザン語 Tobilung【tgb】— Unclassified —未分類諸語 Dumpas【dmv】—ドゥンパス語 Ida’an —イダアン語 Ida an【dbj】—イダアン語 Paitanic —パイタン語 Abai Sungai【abf】—アパイ・スガイ語 Tombonuo【txa】— Upper Kinabatangan —上キナバタガン語 Kinabatangan, Upper【dmg】—上キナバタガン語 Lobu, Tampias【low】—ロブ語 Lobu, Lanas【ruu】—
https://w.atwiki.jp/prepress-tips/pages/176.html
最終更新日時: 2010/10/17 このページは 作成中です。 開発環境 教科書 GTK+ のライセンス openCV のライセンス ex01 ex01_gtk openCV に日本語文字を描画 開発環境 教科書 GTK+ のライセンス openCV のライセンス ex01 ex01_gtk openCV に日本語文字を描画 Edit 開発環境 開発環境は Ubuntu 10.04 LTS ( ubuntu LiveUSB で利用 )。 openCV は簡単にインストールできる。 その他に必要なものも ほぼ最初から入っている。( なくても簡単に追加インストールできる。 ) Tera Term から ssh でログインしたとき 最初に export DISPLAY= 0.0 戻すときは export DISPLAY=localhost 10.0 ヘルプ devhelp firefox http //opencv.jp/opencv-2svn/c/ コンパイル gcc -o [実行ファイル] [ソースファイル] `pkg-config gtk+-2.0 opencv --cflags --libs` 教科書 次の2冊。どちらも 初心者にはとてもわかりやすい。 入門GTK+ Essential OpenCV Programming with Visual C++ 2008 GTK+ のライセンス GTK+ のライセンスは GNU LGPL 2.1 。 このページのプログラムも このライセンスに準じる。 openCV のライセンス openCV のライセンスは 以下のとおり。 このページのプログラムも このライセンスに準じる。 license.txt IMPORTANT READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. By downloading, copying, installing or using the software you agree to this license. If you do not agree to this license, do not download, install, copy or use the software. License Agreement For Open Source Computer Vision Library Copyright (C) 2000-2008, Intel Corporation, all rights reserved. Copyright (C) 2008-2010, Willow Garage Inc., all rights reserved. Third party copyrights are property of their respective owners. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met * Redistribution s of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistribution s in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * The name of the copyright holders may not be used to endorse or promote products derived from this software without specific prior written permission. This software is provided by the copyright holders and contributors "as is" and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In no event shall the Intel Corporation or contributors be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of this software, even if advised of the possibility of such damage. ex01 画像を読み込み表示するプログラム。モノクロで表示する機能付き。 先ほどの書籍のサンプルを ubuntu で実行できるよう修正したもの。Essential OpenCV Programming with Visual C++ 2008 Edit ex01_index.txt * 変数の定義 / ? WIN ? img_src ? Form1 * 関数の定義 / ? btnLoad_Click // ? btnGray_Click // ? btnReset_Click // ? Form1_Load // ? Form1_FormClosed // ? Form1 - quit // / Form1_FormClosed ; * 処理 / / Form1 - new ? Form1 - vbox // ? Form1 - hbox1 // ? Form1 - btnLoad // ? Form1 - hbox2 // ? Form1 - btnGray // ? Form1 - btnReset // / Form1_Load ; / Form1 - run /name ex01.cpp ubuntu版 / ex01.c // このプログラムは 以下の書籍のサンプルを ubuntu で実行できるよう修正したものです。 // Essential OpenCV Programming with Visual C++ 2008 // http //www.cutt.co.jp/book/978-4-87783-232-2.html #include cv.h #include cxcore.h #include highgui.h #include gtk/gtk.h / 変数の定義 / 関数の定義 int main ( int argc , char* argv[] ) { gtk_init ( &argc , &argv ) ; / 処理 return 0 ; } /name 未指定 / /use ex01_detail.txt ex01_detail.txt - btn_Click / WIN / img_src / img_gray /?- btn_Click , WIN , img_src , img_gray * btnLoad_Click // void btnLoad_Click ( ) ? openFileDialog1 - new // / openFileDialog1 - show ? openFileDialog1 - result // / if( ! openFileDialog1 - result OK ) { openFileDialog1 - free ; return ; } ? fname - from openFileDialog1 // / openFileDialog1 - free / img_src - load fname / img_src - show / fname -free * btnGray_Click // void btnGray_Click ( ) ? img_gray - new // / img_gray - from img_src / img_gray - show / img_gray - free * btnReset_Click // void btnReset_Click ( ) / img_src - show * Form1_Load // void Form1_Load ( ) / WIN - new * Form1_FormClosed // void Form1_FormClosed ( ) / WIN - close / img_src - free * WIN / gchar* WIN = ex01 ; * WIN - new / cvNamedWindow( WIN , CV_WINDOW_AUTOSIZE ) ; * WIN - close / cvDestroyWindow( WIN ) ; * img_src / IplImage* img_src ; * img_src - free / cvReleaseImage( &img_src ) ; * img_src - load fname / img_src = cvLoadImage( fname , CV_LOAD_IMAGE_ANYDEPTH | CV_LOAD_IMAGE_ANYCOLOR ) ; * img_src - show / cvShowImage( WIN , img_src ) ; * img_gray - new // IplImage* img_gray ; * img_gray - from img_src / img_gray = cvCreateImage( cvGetSize( img_src ) , IPL_DEPTH_8U , 1 ) ; cvCvtColor( img_src , img_gray , CV_BGR2GRAY ) ; * img_gray - free / cvReleaseImage( &img_gray ) ; * img_gray - show / cvShowImage( WIN , img_gray ) ; ex01_detail.txt - openFileDialog1 / fname / Form1 /?- openFileDialog1 , fname , Form1 * openFileDialog1 - new // GtkWidget* openFileDialog1 ; openFileDialog1 = gtk_file_chooser_dialog_new( load image , GTK_WINDOW( Form1 ) , GTK_FILE_CHOOSER_ACTION_OPEN , GTK_STOCK_CANCEL , GTK_RESPONSE_CANCEL , GTK_STOCK_OPEN , GTK_RESPONSE_ACCEPT , NULL ); * openFileDialog1 - show / gtk_widget_show_all( openFileDialog1 ) ; * openFileDialog1 - result // gint openFileDialog1_result ; openFileDialog1_result = gtk_dialog_run( GTK_DIALOG( openFileDialog1 ) ) ; * openFileDialog1 - result OK / ( openFileDialog1_result == GTK_RESPONSE_ACCEPT ) * openFileDialog1 - free / gtk_widget_destroy( openFileDialog1 ) ; * fname - from openFileDialog1 // gchar* fname ; fname = gtk_file_chooser_get_filename( GTK_FILE_CHOOSER( openFileDialog1 ) ) ; * fname -free / g_free( fname ) ; * Form1 / GtkWidget* Form1 ; * Form1 - new / Form1 = gtk_window_new( GTK_WINDOW_TOPLEVEL ) ; gtk_window_set_title ( GTK_WINDOW( Form1 ) , Form1 ) ; gtk_widget_set_size_request( Form1 , 160 , 80 ) ; g_signal_connect( G_OBJECT( Form1 ) , destroy , G_CALLBACK( Form1_quit ) , NULL ) ; * Form1 - run / gtk_widget_show_all( Form1 ) ; gtk_main() ; * Form1 - quit // void Form1_quit ( ) gtk_main_quit () ; * Form1 - vbox // GtkWidget* vbox ; vbox = gtk_vbox_new( FALSE , 3 ) ; gtk_container_add( GTK_CONTAINER( Form1 ) , vbox ) ; gtk_container_set_border_width( GTK_CONTAINER( vbox ) , 6 ) ; * Form1 - hbox1 // GtkWidget* hbox1 ; hbox1 = gtk_hbox_new( FALSE , 5 ) ; gtk_box_pack_start( GTK_BOX( vbox ) , hbox1 , TRUE , FALSE , 2 ) ; * Form1 - hbox2 // GtkWidget* hbox2 ; hbox2 = gtk_hbox_new( FALSE , 0 ) ; gtk_box_pack_start( GTK_BOX( vbox ) , hbox2 , TRUE , FALSE , 2 ) ; * Form1 - btnLoad // GtkWidget* btnLoad ; btnLoad = gtk_button_new_with_label( 画像読込 ) ; gtk_box_pack_start( GTK_BOX( hbox1 ) , btnLoad , FALSE , FALSE , 6 ) ; g_signal_connect( G_OBJECT( btnLoad ) , clicked , G_CALLBACK( btnLoad_Click ) , NULL ) ; * Form1 - btnGray // GtkWidget* btnGray ; btnGray = gtk_button_new_with_label( モノクロ ) ; gtk_box_pack_start( GTK_BOX( hbox2 ) , btnGray , FALSE , FALSE , 6 ) ; g_signal_connect( G_OBJECT( btnGray ) , clicked , G_CALLBACK( btnGray_Click ) , NULL ) ; * Form1 - btnReset // GtkWidget* btnReset ; btnReset = gtk_button_new_with_label( 元に戻す ) ; gtk_box_pack_start( GTK_BOX( hbox2 ) , btnReset , FALSE , FALSE , 6 ) ; g_signal_connect( G_OBJECT( btnReset ) , clicked , G_CALLBACK( btnReset_Click ) , NULL ) ; ex01_gtk 画像を読み込み モノクロ変換し 保存するプログラム。 先ほどのプログラムに 保存機能を加え 全面的に書き直したもの。ソースを少し修正すれば チャネルミキシングなども試せる。 Edit ex01_gtk_index.txt * 変数の定義 / ? 画像ウィンドウ ? 操作パネル ? 元画像 ? 変換画像 * 関数の定義 / ? 画像読込ボタン - onClick ? 選択ダイアログ - new load // / 選択ダイアログ - show ? 選択ダイアログ - result // / if( 選択ダイアログ - cancel ) { 選択ダイアログ - free ; return ; } / 選択ダイアログ - set 元画像 fname ; 選択ダイアログ - free / 元画像 - free / 元画像 - new load / 画像ウィンドウ - 画像 free / 画像ウィンドウ - new 元画像 ; 画像ウィンドウ - show ? モノクロボタン - onClick / 変換画像 - free / 変換画像 - new ; 変換画像 - conv / 画像ウィンドウ - 画像 free / 画像ウィンドウ - new 変換画像 ; 画像ウィンドウ - show ? 元に戻すボタン - onClick / 画像ウィンドウ - 画像 free / 画像ウィンドウ - new 元画像 ; 画像ウィンドウ - show ? 画像保存ボタン - onClick / if( 変換画像 - 未変換 ) { return ; } ? 選択ダイアログ - new save // / 選択ダイアログ - show ? 選択ダイアログ - result // / if( 選択ダイアログ - cancel ) { 選択ダイアログ - free ; return ; } / 選択ダイアログ - set 変換画像 fname ; 選択ダイアログ - free / 変換画像 - save ? 操作パネル - quit // / 元画像 - free ; 変換画像 - free * 処理 / / 操作パネル - new ? 操作パネル - vbox // ? 操作パネル - hbox1 // ? 操作パネル - 画像読込ボタン // ? 操作パネル - 画像保存ボタン // ? 操作パネル - hbox2 // ? 操作パネル - モノクロボタン // ? 操作パネル - 元に戻すボタン // / 画像ウィンドウ - new / 画像ウィンドウ - new canvas ; 画像ウィンドウ - show / 操作パネル - run /name ex01.c gtk版 / ex01_gtk.c #include cv.h #include cxcore.h #include highgui.h #include gtk/gtk.h / 変数の定義 / 関数の定義 int main ( int argc , char* argv[] ) { gtk_init ( &argc , &argv ) ; / 処理 return 0 ; } /name 未指定 / /use ex01_gtk_detail.txt ex01_gtk_detail.txt - 元画像 / 変換画像 / 変換 /?- 元画像 * 元画像 / gchar* img_src_fname ; GdkPixbuf* img_src ; IplImage* img_src_cv ; * 元画像 - fname / img_src_fname * 元画像 - new load / img_src = gdk_pixbuf_new_from_file( img_src_fname , NULL ) ; ? 元画像 - w , h , ch , rs // img_src_cv = cvCreateImageHeader( cvSize( img_w, img_h ) , IPL_DEPTH_8U, img_ch ); img_src_cv - imageData = gdk_pixbuf_get_pixels( img_src ) ; g_free( img_src_fname ) ; * 元画像 - free / if( img_src != NULL ) { cvReleaseImageHeader( &img_src_cv ) ; g_object_unref( G_OBJECT( img_src ) ) ; } * 元画像 - w , h , ch , rs // *~ gint img_w ; gint img_h ; gint img_ch ; gint img_rs ; img_w = gdk_pixbuf_get_width( img_src ) ; img_h = gdk_pixbuf_get_height( img_src ) ; img_ch = gdk_pixbuf_get_n_channels( img_src ) ; img_rs = gdk_pixbuf_get_rowstride( img_src ) ; /?- 変換画像 * 変換画像 / gchar* img_conv_fname ; GdkPixbuf* img_conv ; IplImage* img_conv_cv ; * 変換画像 - fname / img_conv_fname * 変換画像 - 未変換 / ( img_conv == NULL ) * 変換画像 - new / ? 元画像 - w , h , ch , rs // img_conv_cv = cvCreateImage( cvSize( img_w, img_h ) , IPL_DEPTH_8U, 3 ); img_conv = gdk_pixbuf_new_from_data( img_conv_cv - imageData , GDK_COLORSPACE_RGB , FALSE , 8 , img_w , img_h , img_conv_cv - widthStep , NULL , NULL ); * 変換画像 - free / if( img_conv != NULL ) { cvReleaseImage( &img_conv_cv ) ; g_object_unref( G_OBJECT( img_conv ) ) ; } * 変換画像 - conv / / いろいろな変換 - rgb to gray * いろいろな変換 - rgb to bgr / cvCvtColor( img_src_cv , img_conv_cv , CV_RGB2BGR ) ; * いろいろな変換 - rgb to gray / IplImage* img_gray_cv ; img_gray_cv = cvCreateImage( cvSize( img_w, img_h ) , IPL_DEPTH_8U, 1 ) ; cvCvtColor( img_src_cv , img_gray_cv , CV_RGB2GRAY ) ; cvCvtColor( img_gray_cv , img_conv_cv , CV_GRAY2RGB ) ; cvReleaseImage( &img_gray_cv ) ; * いろいろな変換 - rgb to gray 2 / CvMat* rgb_2_bgr ; rgb_2_bgr = cvCreateMat( img_ch , img_ch , CV_32FC1 ) ; cvSetZero( rgb_2_bgr ) ; cvmSet( rgb_2_bgr , 0 , 2 , 1.0 ) ; cvmSet( rgb_2_bgr , 1 , 1 , 1.0 ) ; cvmSet( rgb_2_bgr , 2 , 0 , 1.0 ) ; CvMat* offset ; offset = cvCreateMat( img_ch , 1 , CV_32FC1 ) ; cvSet( offset , cvScalarAll( 0.0 ) , NULL ) ; // cvSetZero( offset ) IplImage* img_bgr_cv ; IplImage* img_gray_cv ; img_bgr_cv = cvCreateImage( cvSize( img_w, img_h ) , IPL_DEPTH_8U, img_ch ) ; img_gray_cv = cvCreateImage( cvSize( img_w, img_h ) , IPL_DEPTH_8U, 1 ) ; cvTransform( img_src_cv , img_bgr_cv , rgb_2_bgr , offset ) ; cvCvtColor( img_bgr_cv , img_gray_cv , CV_BGR2GRAY ) ; cvReleaseImage( &img_bgr_cv ) ; cvReleaseImage( &img_gray_cv ) ; cvReleaseMat( &rgb_2_bgr ) ; cvReleaseMat( &offset ) ; * 変換画像 - save / gdk_pixbuf_save( img_conv , img_conv_fname , tiff , NULL , compression , 5 , NULL // LZW ) ; g_free( img_conv_fname ) ; ex01_gtk_detail.txt - 画像ウィンドウ / 操作パネル / 選択ダイアログ /?- 画像ウィンドウ * 画像ウィンドウ / GtkWidget* WIN_img ; GtkWidget* WIN_canvas ; GtkWidget* WIN ; * 画像ウィンドウ - new / WIN = gtk_window_new( GTK_WINDOW_TOPLEVEL ) ; gtk_window_set_title( GTK_WINDOW( WIN ) , 画像 ) ; gtk_window_set_default_size( GTK_WINDOW( WIN ) , 400 , 300 ) ; gtk_window_move( GTK_WINDOW( WIN ) , 0 , 140 ) ; * 画像ウィンドウ - show / gtk_widget_show_all( WIN ) ; * 画像ウィンドウ - new canvas / WIN_canvas = gtk_scrolled_window_new( NULL , NULL ) ; gtk_scrolled_window_set_placement( GTK_SCROLLED_WINDOW ( WIN_canvas ) , GTK_CORNER_TOP_LEFT ) ; gtk_scrolled_window_set_policy ( GTK_SCROLLED_WINDOW ( WIN_canvas ) , GTK_POLICY_AUTOMATIC , GTK_POLICY_AUTOMATIC ) ; gtk_container_add ( GTK_CONTAINER( WIN ) , WIN_canvas ) ; * 画像ウィンドウ - new 元画像 / WIN_img = gtk_image_new_from_pixbuf( img_src ) ; gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW ( WIN_canvas ) , WIN_img ) ; * 画像ウィンドウ - new 変換画像 / WIN_img = gtk_image_new_from_pixbuf( img_conv ) ; gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW ( WIN_canvas ) , WIN_img ) ; * 画像ウィンドウ - 画像 free / if( WIN_img != NULL ) { gtk_object_destroy( GTK_OBJECT( WIN_img ) ) ; } /?- 操作パネル * 操作パネル / GtkWidget* Panel ; * 操作パネル - new / Panel = gtk_window_new( GTK_WINDOW_TOPLEVEL ) ; gtk_window_set_title ( GTK_WINDOW( Panel ) , 操作パネル ) ; gtk_widget_set_size_request( Panel , 170 , 80 ) ; g_signal_connect( G_OBJECT( Panel ) , destroy , G_CALLBACK( Panel_quit ) , NULL ) ; * 操作パネル - run / gtk_widget_show_all( Panel ) ; gtk_main() ; * 操作パネル - quit // void Panel_quit ( ) gtk_main_quit () ; * 操作パネル - vbox // GtkWidget* vbox ; vbox = gtk_vbox_new( FALSE , 3 ) ; gtk_container_add( GTK_CONTAINER( Panel ) , vbox ) ; gtk_container_set_border_width( GTK_CONTAINER( vbox ) , 6 ) ; * 操作パネル - hbox1 // GtkWidget* hbox1 ; hbox1 = gtk_hbox_new( FALSE , 0 ) ; gtk_box_pack_start( GTK_BOX( vbox ) , hbox1 , TRUE , FALSE , 2 ) ; * 操作パネル - hbox2 // GtkWidget* hbox2 ; hbox2 = gtk_hbox_new( FALSE , 0 ) ; gtk_box_pack_start( GTK_BOX( vbox ) , hbox2 , TRUE , FALSE , 2 ) ; * 操作パネル - 画像読込ボタン // GtkWidget* buttonLoad ; buttonLoad = gtk_button_new_with_label( 画像読込 ) ; gtk_box_pack_start( GTK_BOX( hbox1 ) , buttonLoad , FALSE , FALSE , 6 ) ; g_signal_connect( G_OBJECT( buttonLoad ) , clicked , / G_CALLBACK( & 画像読込ボタン - onClick ) , NULL ) ; * 操作パネル - 画像保存ボタン // GtkWidget* buttonSave ; buttonSave = gtk_button_new_with_label( 画像保存 ) ; gtk_box_pack_start( GTK_BOX( hbox1 ) , buttonSave , FALSE , FALSE , 6 ) ; g_signal_connect( G_OBJECT( buttonSave ) , clicked , / G_CALLBACK( & 画像保存ボタン - onClick ) , NULL ) ; * 操作パネル - モノクロボタン // GtkWidget* buttonGray ; buttonGray = gtk_button_new_with_label( モノクロ ) ; gtk_box_pack_start( GTK_BOX( hbox2 ) , buttonGray , FALSE , FALSE , 6 ) ; g_signal_connect( G_OBJECT( buttonGray ) , clicked , / G_CALLBACK( & モノクロボタン - onClick ) , NULL ) ; * 操作パネル - 元に戻すボタン // GtkWidget* buttonReset ; buttonReset = gtk_button_new_with_label( 元に戻す ) ; gtk_box_pack_start( GTK_BOX( hbox2 ) , buttonReset , FALSE , FALSE , 6 ) ; g_signal_connect( G_OBJECT( buttonReset ) , clicked , / G_CALLBACK( & 元に戻すボタン - onClick ) , NULL ) ; * 画像読込ボタン - onClick // void buttonLoad_onClick ( ) * & 画像読込ボタン - onClick / buttonLoad_onClick * モノクロボタン - onClick // void buttonGray_onClick ( ) * & モノクロボタン - onClick / buttonGray_onClick * 元に戻すボタン - onClick // void buttonReset_onClick ( ) * & 元に戻すボタン - onClick / buttonReset_onClick * 画像保存ボタン - onClick // void buttonSave_onClick ( ) * & 画像保存ボタン - onClick / buttonSave_onClick /?- 選択ダイアログ * 選択ダイアログ - new load // GtkWidget* file_dialog ; file_dialog = gtk_file_chooser_dialog_new( 画像選択 , GTK_WINDOW( Panel ) , GTK_FILE_CHOOSER_ACTION_OPEN , GTK_STOCK_CANCEL , GTK_RESPONSE_CANCEL , GTK_STOCK_OPEN , GTK_RESPONSE_ACCEPT , NULL ); * 選択ダイアログ - new save // GtkWidget* file_dialog ; file_dialog = gtk_file_chooser_dialog_new( 画像選択 , GTK_WINDOW( Panel ) , GTK_FILE_CHOOSER_ACTION_SAVE , GTK_STOCK_CANCEL , GTK_RESPONSE_CANCEL , GTK_STOCK_SAVE , GTK_RESPONSE_ACCEPT , NULL ); gtk_file_chooser_set_current_name( GTK_FILE_CHOOSER( file_dialog ) , untitled.tif ) ; gtk_file_chooser_set_do_overwrite_confirmation( GTK_FILE_CHOOSER( file_dialog ) , TRUE ) ; * 選択ダイアログ - show / gtk_widget_show_all( file_dialog ) ; * 選択ダイアログ - free / gtk_widget_destroy( file_dialog ) ; * 選択ダイアログ - result // gint file_dialog_result ; file_dialog_result = gtk_dialog_run( GTK_DIALOG( file_dialog ) ) ; * 選択ダイアログ - cancel / ( file_dialog_result != GTK_RESPONSE_ACCEPT ) * 選択ダイアログ - set 元画像 fname / / 元画像 - fname = gtk_file_chooser_get_filename( GTK_FILE_CHOOSER( file_dialog ) ) ; * 選択ダイアログ - set 変換画像 fname / / 変換画像 - fname = gtk_file_chooser_get_filename( GTK_FILE_CHOOSER( file_dialog ) ) ; openCV に日本語文字を描画 openCV に GTK+ で日本語文字を描画する。 draw_text.c #include cv.h #include cxcore.h #include highgui.h #include gtk/gtk.h // gcc -o draw_text draw_text.c `pkg-config gtk+-2.0 opencv --cflags --libs` // ./draw_text int main ( int argc , char* argv[] ) { gtk_init ( argc , argv ) ; gint img_w ; gint img_h ; // サイズ img_w = 260 ; img_h = 60 ; IplImage* img_org_cv ; // 元の画像 - openCV で作成 img_org_cv = cvCreateImage( cvSize( img_w, img_h ) , IPL_DEPTH_8U, 3 ); cvSet( img_org_cv , cvScalarAll( 255 ) , NULL ) ; GdkPixbuf* img_org ; // 元の画像 - pixbuf に変換 img_org = gdk_pixbuf_new_from_data( img_org_cv - imageData , GDK_COLORSPACE_RGB , FALSE , 8 , img_w , img_h , img_org_cv - widthStep , NULL , NULL ); GdkPixmap* pixmap ; // 元の画像 - pixmap に変換 gdk_pixbuf_render_pixmap_and_mask( img_org , pixmap , NULL , 255 ) ; GdkColormap* colormap ; GdkGC* gc ; colormap = gdk_drawable_get_colormap( GDK_DRAWABLE( pixmap ) ) ; gc = gdk_gc_new( GDK_DRAWABLE( pixmap ) ) ; PangoFontDescription* font_desc ; // 描画情報 - フォントを指定 font_desc = pango_font_description_from_string( Arial Bold 14 ) ; gchar* markup_str ; // 描画情報 - 内容を指定 markup_str = g_strdup_printf( %s%s%s\x00 , span font= 14 日本語文字を /span , span background = red foreground= yellow font= 20 描画 /span , span font= 14 してみる /span , ) ; PangoLayout* pango_layout ; // 描画情報 - pixmap に描画 GtkWidget* area ; area = gtk_drawing_area_new() ; pango_layout = gtk_widget_create_pango_layout( GTK_WIDGET( area ) , ) ; pango_layout_set_markup( pango_layout , markup_str , -1 ) ; gdk_draw_layout( GDK_DRAWABLE( pixmap ) , gc , 10 , 10 , pango_layout ) ; gtk_object_destroy( GTK_OBJECT( area ) ) ; g_object_unref( G_OBJECT( colormap ) ) ; g_object_unref( G_OBJECT( gc ) ) ; g_free( markup_str ) ; GdkPixbuf* img_text ; // 描画情報 - pixbuf に変換 img_text = gdk_pixbuf_get_from_drawable( NULL , GDK_DRAWABLE( pixmap ) , NULL , 0 , 0 , 0 , 0 , img_w , img_h ) ; IplImage* img_text_cv ; // 描画情報 - openCV に変換 img_text_cv = cvCreateImageHeader( cvSize( img_w , img_h ) , IPL_DEPTH_8U, 3 ); img_text_cv - imageData = gdk_pixbuf_get_pixels( img_text ) ; cvCvtColor( img_text_cv , img_text_cv , CV_RGB2BGR ) ; // 画面に表示 - openCV で cvNamedWindow( openCVに GTK+で描画 , CV_WINDOW_AUTOSIZE ) ; cvShowImage( openCVに GTK+で描画 , img_text_cv ) ; cvWaitKey( 0 ) ; cvDestroyWindow( openCVに GTK+で描画 ) ; // 終了 cvReleaseImageHeader( img_text_cv ) ; g_object_unref( G_OBJECT( img_text ) ) ; cvReleaseImage( img_org_cv ) ; g_object_unref( G_OBJECT( img_org ) ) ; return 0 ; } Edit
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